June 13, 20169 yr Quest mode, Scenario power was that all henchmen are undead and immune to mental/poison (There was also a minor typo in that scenario power, said "poison" again at the end) Lem used Holy Light against a henchman - did not get bonus(bigger) dice from the henchman being Undead. Edit: Can't fix my typo in my post title. Edited June 13, 20169 yr by _Harwin_
June 13, 20169 yr Quest mode, Scenario power was that all henchmen are undead and immune to mental/poison (There was also a minor typo in that scenario power, said "poison" again at the end) Lem used Holy Light against a henchman - did not get bonus(bigger) dice from the henchman being Undead. This was reported and apparently the mosters don't really get the Undead trait - also confirmed for the purposes of Deathbane Crossbow. You can use the 'Mark Solved' button beneath a post that answers your topic or confirms it's not a bug. The time that devs don't have to spend on the forum is a time they can spend on fixing the game.
June 13, 20169 yr Author Based on Longshot's comment, here's a link to the original bug report (deathbane crossbow) https://forums.obsidian.net/topic/87095-error-in-scenario-effects-text-and-maybe-effect-also/ (Party: Lem/Valeros. Don't remember henchman type. Quest mode: Legendary, around level 12) Edited June 13, 20169 yr by _Harwin_
June 13, 20169 yr That event also causes the henchmen to be shuffled into another deck when they're defeated, so I think that power is just messed up. Edited June 13, 20169 yr by zeroth_hour You can use the 'Mark Solved' button beneath a post that answers your topic or confirms it's not a bug. The time that devs don't have to spend on the forum is a time they can spend on fixing the game. (Thanks to Longshot11)
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