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v3.02.10008 WM2

 

Rogue
Godlike, fire
Ruatai
Dissident
 
MIG 18
DEX 4
CON 19
INT 19
PER 3
RES 15
 
TALENTS
shadowy beyond
veteran's recovery
superior deflection
deflecting assault
cautious attack
vicious blows
weapon focus soldier
vulnerable attack
 
ABILITIES
reckless assault
dirty fighting
escape
riposte
deathblows
crippling strike
weakening strike
 
SKILLS
Stealth 7 (background +1)
Athletics 0 (Lyrinia brothel +1)
Lore 7 (background +1)
Mechanics 3 (class +2)(gloves of the mechanic +2)(stronghold rest +3)(Gefjk brothel +1)(rite of mechanics +3)
Surivival 7 (skaen quest talent +1)
 
Slot Item
R The Hours of St. Rumbalt
L Hand n/a
Armor Elryn's Jacket
Head N/A
Neck Cloak of Comfort
Hands Siegebreaker Gauntlets
Waist Binding Rope
Ring 1 Ring of Deflection
Ring 2 Gwyn's Band of Union
Feet 4 Shod-in-Faith
 
scrolls: ray of fire, binding web, paralysis, immunities as needed
potion: flame shield, +deflection, regen
stat food
 
Rationale:
 
Shadowy Beyond with no backstab!? This is a tool for skipping encounters are exiting encounters after you've killed an enemy or two if you are unable to survive the entire encounter. You may have to rest a lot, but that's typical of TCS.
 
Build takes advantage of full attacks having 0 recovery via riposte and full attack abilities. Since this build will be stunned/proned/paralyzed, need a way to continue damage, hence the fire shield. Has the ability to apply 2 afflictions for deathblows. Greatsword is duel damage type for all situations. 
 
Untested, especially where acquiring the listed gear is concerned. Have only soloed past Maerwald, but the build concept is sound. Concept can be modified for a full party setup.
 
No retaliate, so riposte accounts for the porcupine part of the name.
Edited by MasterCipher
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With a Dex of 3 and a Per of 4 you will have a terrible reflex save. Why go with Adept Evasion? With non-dumped stats and weapon & shield style you can get Reflex high enough to get some use out of it.

 

Riposte still seems pretty bad. It triggers on 30% of grazes and 20% of misses. If you got to where deflection = accuracy (a big if as you are shieldless), you'll riposte 0.2x 15% + 0.3 x 35% = 13.5% of the time. Even blinded and debuffed enemies where your deflection was 50 higher than their accuracy you'd only have 0.2 x 65% + 0.3 x 35% = 23.5% chance to riposte (which is the best case scenario). On top of it Riposte still needs to hit.

 

I'd think a Monk or a Barbarian would get better use out of the Fire Godlike fire aura at <50% endurance as they'd have the endurance pool to survive.

 

Retaliate items just take up an item slot and can apply Deep Wounds and have a chance of hitting every time you get attacked instead of 10-23.5% of the time.

 

Riposte seems like a flavor type pick that you'd take with a tanky sword and shield Rogue like Devil with Starcaller and Balgrdr Barricade shield who frequently gets a Reinforcing Exhortation from the team Paladin. Even then it'd be a late choice when the other choices are for one of the crappy strikes that Rogues get.

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You're right about adept evasion. I swapped it for escape (+10 deflection +25 reflex 1/encounter and useful for resetting encounters)

 

People have already completed TCS on Barbarian, but I haven't seen a Rogue yet. **Correction: I found some successful Rogue speedruns on youtube.**

 

Low PER is compensated by 100% reactive stuck (-20 deflection), +8 reckless assault, and 20% hit to crit conversion and let's you take CON.

Riposte lets you trigger knockdown. You don't have the health to endlessly tank entire encounters, so you need to disable even if it's 10-23.5% reactive.

Goal is to pick off as many targets as you can before using shadowstep to evacuate and return to encounter with initial_enemies - number_you_killed.

Reflex attackers, like casters are a high priority, so you stealth as close as you can to them first.

Like most TCS, you're going to need to use consumables.

Edited by MasterCipher
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