I'll begin by saying this glitch occurred in a technically unsupported Xperia M5 android phone. Trying to load into the shrine of Lamashtu will cause the screen to be obscured/overlaid with the previous loading screen, which flickers constantly. Only about 25% of the screen you are supposed to see is visible (mostly the bottom left). While the buttons are still technically there and appear to be functioning despite the obscurement and flickering, pressing them does not change what is shown on the screen. "Minimising" the app and returning to it is the only way to refresh what is going on on the screen (assuming it is not obscured). While technically you could still play by minimising and returning and hitting the unseen buttons, it's a terrible experience and you have no idea what you're facing and what you've rolled (obscured). Currently the only workaround is to forfeit, at which the game continues normally by displaying the run out of time screen. Hence, the issue appears to purely be a visual one for that one location.
Other notes:
100% reproducible with the 2 starting characters in both quest and story mode
Other locations in the adventure are unaffected and function as normal
Occurs with either or both characters there
Occurs when travelling there or starting there by default at the beginning of the adventure
Occurs when turn transitioning to the shrine (if the character at the shrine is not acting first)
Uncertain if this will occur with other characters
Question
spacepotato
I'll begin by saying this glitch occurred in a technically unsupported Xperia M5 android phone. Trying to load into the shrine of Lamashtu will cause the screen to be obscured/overlaid with the previous loading screen, which flickers constantly. Only about 25% of the screen you are supposed to see is visible (mostly the bottom left). While the buttons are still technically there and appear to be functioning despite the obscurement and flickering, pressing them does not change what is shown on the screen. "Minimising" the app and returning to it is the only way to refresh what is going on on the screen (assuming it is not obscured). While technically you could still play by minimising and returning and hitting the unseen buttons, it's a terrible experience and you have no idea what you're facing and what you've rolled (obscured). Currently the only workaround is to forfeit, at which the game continues normally by displaying the run out of time screen. Hence, the issue appears to purely be a visual one for that one location.
Other notes:
100% reproducible with the 2 starting characters in both quest and story mode
Other locations in the adventure are unaffected and function as normal
Occurs with either or both characters there
Occurs when travelling there or starting there by default at the beginning of the adventure
Occurs when turn transitioning to the shrine (if the character at the shrine is not acting first)
Uncertain if this will occur with other characters
Edited by spacepotatoLink to comment
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