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[Bug] Merisiel cancel command discards/banishes weapon


Mamoulian War

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Hello, similar bug was reported also in this thread

 

http://forums.obsidian.net/topic/86665-merisiel-vs-giant-gecko/

 

 

Ok so started up story adventure 2-2, Meri and Kyra. Skip to the last paragraph if you just want the nuts and bolts of the problem.

Meri at wooden bridge first turn encounters the dreaded giant gecko. Momentary panic sets in as I don't have a weapon in hand and I swap to Kyra (in the woods) and discard a blessing for an extra d8. Back on Meri I realize that doh, geckos, I'll just sneak attack and I discard my archer for 2d6+1. Realizing that this is massive overkill for the poor beast, I change my mind and go back to Kyra and drag her blessing back to my hand. This for some reason removes all the dice, puts all cards back in hand and leaves Meri with one d4 to roll instead of the base d8 she should be rolling.

Thinking that it somehow got set to melee instead of strength I drag down the menu of skill options to be used in the check but there's no option to swap it back from (presumably) melee to strength. Adding a blessing back in puts the dice to 2d4, still with no option of swapping to d8s in the menu. Finally after re-discarding a blessing and then moving it back to hand twice, it somehow reset everything.

And I found this to be easily reproducible without even going through half of that. If I start with Meri's base d8, use Kyra's blessing of ironi to give her 2d8, and then drag back to hand the blessing of irori(or hit the cancel X, no difference), it goes to a single d4 instead of back to a d8. No option in the drop down to switch back to strength/d8. Now if I then discard Meri's blessing of calista, I get 2d4 and undoing that goes back to a single d8.

 

To me this bug happened twice, both time when using weapon + sneak attack + blessing from Kyra. When I have cancelled Kyra's blessing, everything described in the quote above happened, but I have also lost weapon, in second bug, I have lost two weapons. Both of them stayed on the "table" but I was unable to put the weapons back to my hand. When I have ended turn, I have drawn from my deck cards up to my maximum hand number.

 

The weapons were not in discard pile either :(

 

iOS 9.3.1

iPad Air 4

Patch 1.0.2

Sent from my Stone Tablet, using Chisel-a-Talk 2000BC.

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Dunno, if you have seen it yet, because I posted it during weekend and it got buried in the thread. So just reporting you, that it is happening every time I do that :-(

Sent from my Stone Tablet, using Chisel-a-Talk 2000BC.

My youtube channel: MamoulianFH Latest Let's Play Druidstone - The Secret of the Menhir Forest (in progress)

Let's Play/AAR Europa Universalis 1: Austria Grand Campaign (completed)
Let's Play/AAR Europa Universalis 2: Xhosa Grand Campaign (completed)
My PS Platinums and 100% - 25 games so far (my PSN profile)

 

 

1) God of War III - PS3 - 24+ hours

2) Final Fantasy XIII - PS3 - 130+ hours

3) White Knight Chronicles International Edition - PS3 - 525+ hours

4) Hyperdimension Neptunia - PS3 - 80+ hours

5) Final Fantasy XIII-2 - PS3 - 200+ hours

6) Tales of Xillia - PS3 - 135+ hours

7) Hyperdimension Neptunia mk2 - PS3 - 152+ hours

8.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC)

9) Demon's Souls - PS3 - 197+ hours

10) Tales of Graces f - PS3 - 337+ hours

11) Star Ocean: The Last Hope International - PS3 - 750+ hours

12) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hours

13) Soulcalibur V - PS3 - 73+ hours

14) Gran Turismo 5 - PS3 - 600+ hours

15) Tales of Xillia 2 - PS3 - 302+ hours

16) Mortal Kombat XL - PS4 - 95+ hours

17) Project CARS Game of the Year Edition - PS4 - 120+ hours

18) Dark Souls - PS3 - 197+ hours

19) Hyperdimension Neptunia Victory - PS3 - 238+ hours

20) Final Fantasy Type-0 - PS4 - 58+ hours

21) Journey - PS4 - 9+ hours

22) Dark Souls II - PS3 - 210+ hours

23) Fairy Fencer F - PS3 - 215+ hours

24) Megadimension Neptunia VII - PS4 - 160 hours

25) Super Neptunia RPG - PS4 - 44+ hours

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