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Featured Replies

Maybe it's just me but I don't think Dangerous Implement should damage your characters if they don't actually attack. A lot of the times when my wizard is autoattacking and I decide I want him to cast something or move I end up canceling the animation but still get punished by Dangerous Implement.

Edited by Ronin@

This can happen to other offensive abilities as well - side effects are applied before the attack is resolved. (Sometimes it can be used for exploits. E.g. a Shieldbearer paladin can equip a ranged weapon, apply Shielding Flames, immediately cancel FoD and use a regular attack instead. Essentially the party gets 10+ seconds of +10 deflection for free.)

Edited by prodigydancer

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