April 23, 20169 yr Maybe it's just me but I don't think Dangerous Implement should damage your characters if they don't actually attack. A lot of the times when my wizard is autoattacking and I decide I want him to cast something or move I end up canceling the animation but still get punished by Dangerous Implement. Edited April 23, 20169 yr by Ronin@
April 23, 20169 yr This can happen to other offensive abilities as well - side effects are applied before the attack is resolved. (Sometimes it can be used for exploits. E.g. a Shieldbearer paladin can equip a ranged weapon, apply Shielding Flames, immediately cancel FoD and use a regular attack instead. Essentially the party gets 10+ seconds of +10 deflection for free.) Edited April 23, 20169 yr by prodigydancer
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