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Beta 3: 2 progression bugs


Borissimo

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Beta 3 has, on the whole, been noticeably smoother than beta 2, so I have to give some props to the devs for the bug-squashing efforts! I've only encountered two progression issues so far, one minor and one major:

 

When playing Approach to Thistletop on heroic difficulty, the game hangs as soon as any monster with the goblin trait is encountered. The 2d4 are rolled, then nothing. Thankfully, one's save file can be saved via the amazing forfeit button (yay!), and the scenario can be completed on Normal difficulty without issue. In case this is specific to me, I'm on an iPad Air with permadeath and pnp turned off.

 

The more serious issue is that after beating Thistletop Delve on Heroic difficulty with the same party, the game hangs in the rewards screen. The gold reward animation happens, I click close, and then ... nothing. This is with a party that has beaten the scenario before, so I should not get a card feat or loot, but the arrow to proceed to the deck management screen is greyed out. Quitting the game or killing the app and logging back in takes me to the victory screen and the gold reward animation, and after that the game hangs again. Alas, this is a progression bug that even the almighty forfeit button cannot get you out of. :)

 

Edit: In case it's relevant how the scenario ended, Merisiel was in the Warrens and took on both checks to kill Nualia. The first check involved 1 blessing; the second check used a bunch, resulting in a high difficulty value and a very high roll. The only open location was the Garrison, which Kyra temp-closed. Valeros, Seoni, and Pat Sajan were all in the Throne Room.

Edited by Borissimo
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Beta 3 has, on the whole, been noticeably smoother than beta 2, so I have to give some props to the devs for the bug-squashing efforts! I've only encountered two progression issues so far, one minor and one major:

 

When playing Approach to Thistletop on heroic difficulty, the game hangs as soon as any monster with the goblin trait is encountered. The 2d4 are rolled, then nothing. Thankfully, one's save file can be saved via the amazing forfeit button (yay!), and the scenario can be completed on Normal difficulty without issue. In case this is specific to me, I'm on an iPad Air with permadeath and pnp turned off.

 

The more serious issue is that after beating Thistletop Delve on Heroic difficulty with the same party, the game hangs in the rewards screen. The gold reward animation happens, I click close, and then ... nothing. This is with a party that has beaten the scenario before, so I should not get a card feat or loot, but the arrow to proceed to the deck management screen is greyed out. Quitting the game or killing the app and logging back in takes me to the victory screen and the gold reward animation, and after that the game hangs again. Alas, this is a progression bug that even the almighty forfeit button cannot get you out of. :)

 

Edit: In case it's relevant how the scenario ended, Merisiel was in the Warrens and took on both checks to kill Nualia. The first check involved 1 blessing; the second check used a bunch, resulting in a high difficulty value and a very high roll. The only open location was the Garrison, which Kyra temp-closed. Valeros, Seoni, and Pat Sajan were all in the Throne Room.

 

For the first issue (that forfeit saved you from, huzzah!) what was the wildcard power in effect?

 

For the second, we've encountered that internally and have a potential fix.  It's extremely elusive and seems to appear in slightly different circumstances.

 

Glad to hear that our hard work is proving to provide a smoother experience. :)

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Crud, I don't remember what the wildcard power was! What I do know is that I tried restarting the scenario several times and the same thing always happened, so unless I randomly got the same wildcard each time (which is possible), it isn't wildcard-related.

 

I actually ran up against the same bug in Quest Mode playing on normal difficulty. I rolled a scenario that had the power of increasing checks against goblins by 1d4. The first time I encountered a goblin, the roll happened and the game hung just as described in the OP. This time, there weren't any wildcards since the difficulty was normal.

 

And, most bizarrely of all, after the events described in the OP, I went to play in Quest Mode and one of my characters had disappeared. I'd been playing with Lem and Valeros and gotten both to level 8. When I logged into Quest Mode and hit the Experienced tab, Lem was there but Valeros wasn't. The only connection I can think of is that the party that had lost progression in Story Mode had had a Valeros in it but not a Lem. 

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