Odd Hermit Posted March 25, 2016 Share Posted March 25, 2016 For fun I wanted to try making the worst build I could think of. I may actually try soloing PotD with it for a little while just to see how painful it is. Role: Be as useless as possible to a party and reasonably inept on his own. Race: Nature Godlike (I debated Mountain Dwarf, but they get to wear helmets) Class: Barbarian Attributes: Mig 3 Con 18 Dex 16 Per 3 Int 19 Res 19(+1 Culture) Culture: Aedyr - Slave (+Athletics, Survival) Skills: Everything into Athletics, @ level 16 put remaining into a bit of stealth(3) and survival(5). Abilities: 1 Barbaric Yell 3 Savage Defiance 5 Bloodlust 7 Blood Thirst 9 Vengeful Defeat 11 Thick Skinned 13 Heart of Fury 15 Brute Force Talents: 2 Novice's Suffering 4 Arms Bearer 6 Quick Switch 8 Gunner 10 Wound Binding 12 Shot on the Run 14 Bloody Slaughter 16 Bear's Fortitude ___ So, to explain some of these choices: Barbarian is chosen because they have a fair number of abilities that are limited to purely damage output/weapon based attacks. They have no spells, which is super important for making a useless character since we don't want useful buffs, debuffs, summons, anything. They also don't have Lore, Mechanics, or Stealth. This character can't use a Scroll or Trap, or even scout things. He can heal himself for a lot with the Second Wind but it's pretty redundant with Barbarian's existing self healing. Nature Godlike was chosen because it has a nice anti-synergy with a high con, high-ish res character. And they can't wear helms, as I mentioned, making them kind of like a worse Human. Attributes were chosen pretty much to make damage output as bad as possible. Has high Int, but his Carnage will do so little it's not a big deal and of course with 3 perception and no +accuracy talents/abilities he can't hit the broadside of a barn anyway and is unlikely to even interrupt when he does. I stayed away from movement increasing stuff for the most part, just to avoid making the character good for kiting tactics like dragging one group of enemies to another. I grabbed some ranged weapon talents but this character can't do much with them. He could do some quick gun swapping, but guns with 3 might and perception aren't going to do much. He can punch people a bit harder, but he's no monk and that forgoes any enchantment help. The result of minimizing offensive capability has resulted in more durability than I'd like, Still, defenses are mediocre, Barbarians have low base resolve and I didn't take enough deflection talents to make this character a great avoidance tank. HP is high and he can self heal, but shouldn't be particularly good at tanking and of course has very limited ability to punish disengagement. Link to comment Share on other sites More sharing options...
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