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Voice Frequency game setting not applied toward Caed Nua commentary


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The party member barks that play on Caed Nua load (entering the map, either from another area or from a Caed Nua interior) is set to 100%. I tested this by setting the option to 0% and then enter/exit buildings (it still plays every.single. time.)

 

Yes, Kana, the keep *is* coming along nicely. Could you please keep this thought to yourself now?

 

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Edited by Achilles
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