sacamano Posted March 22, 2016 Share Posted March 22, 2016 So I was browsing the forums and came across a similar thread to this one except its for a "FF4" party, the author of the thread had a cool idea to grant each character an RP friendly "Racial ability" instead of the default human one...which is frankly boring since most of my party and all of his party is human. This adds a little more variety and flavour to his characters so I figured I would se how it looks with mine. Anyways here's what I figured off the top of my head, feel free to make suggestions, if i feel it makes me too strong ill turn up the difficulty, maybe try out POTD. Ayla: Since imo Ayla is a Monk/Barb (DM allowed alignment restrictions to be waived ) and she's already a monk so i looked into the barb abilities for some ideas - Blooded (bonus damage when below 50% hp) - Brute Force (attacks target fort or deflect whichever is lower) - Threatening Presence ( small aoe around self thats causes sickened effect) Frog: Since frog is a paladin the only other class that is likely to have stuf to help him is fightr so i picked up a few candidates from there - Armored Grace (reduced armor speed penalty) despite his heavy armor Frog is able to move around quite well to do things like leap slash and x-strike - Into the fray or charge: feels very "x-strike" like, give to crono as well for further effect - Take the hit or Guardian stance: Reflects frogs drive to protect others Crono: Sadly due to the lack of class specific abilities for spellcasters (aside from the spells) there's nothing to focus on that as a racial ability so for crono we should focus on the swordsman side. TYis a shame that monks swift strikes is unarmed only it would be perfect - Into the fray or charge: feels very "x-strike" like, give to crono as well for further effect - Riposte (enemy miss = free attack): seems very duelisty Lucca: Sadly due to the lack of class specific abilities for spellcasters (aside from the spells) there's nothing to focus on that as a racial ability so for Lucca we should focus on the gunner side. - Powder Burn (creates a shotgun like effect): this sits lucca perfectly imo assuming we flavour it as lucca modifying her gun. - Swift Aim (faster reload/attack rate, less accuracy) lucca shows great profiecinecy with her gun and frankly id ee this as yet another mod to her guns. Marle: Sadly due to the lack of class specific abilities for spellcasters (aside from the spells) there's nothing to focus on that as a racial ability so for Marle we should focus on the x-bow side - Driving flight (arrows bounce once) - Swift Aim (faster reload/attack rate, less accuracy) I think it suits lucca better but if i dont choose it for lucca it might work for marle if i cant find anything more apt - Minor Threat (hits -> crits): frankly marle is the least threatening member of CTs crew Magus: I honestly know very little about him being my least favorite chracter, still considering cramming in robo somehow (orange aumanu?) but yeah mianly looked it "villainy" stuff so primarily pulled stuff from rogue. - Dirty Fighter ( hits -> Crits) - Deep wounds (melee attack DoT): seems scythe appropriate - Reckless assault( bonus accuracy/damage, lowered deflection) : seems to fit magus This is an even better idea than what I had in mind for the FFIV party. I was planning on using only standard racial abilities, I like the idea of using any ability as a racial. I'm at work now, but I'll give some feed back on what you have here later Link to comment Share on other sites More sharing options...
Failedlegend Posted March 24, 2016 Author Share Posted March 24, 2016 (edited) Oh I misread your post than lol, glad you like the accidentally modified idea , I look forward to your input Edited March 24, 2016 by Failedlegend Link to comment Share on other sites More sharing options...
Failedlegend Posted March 31, 2016 Author Share Posted March 31, 2016 Trying to "build" a robo using armor and stuff but unfortunately the amount of gold armor & full faced helms is limited so it might be a no go, too bad because spawning the "long pain" fists was perfect for Robos "Rocket fist", any ideas? Link to comment Share on other sites More sharing options...
Failedlegend Posted April 1, 2016 Author Share Posted April 1, 2016 I might ignore the devil of carocs "chassis bumps" and pretend she's Robo...changing her portrait using eternity keeper of course..as well as rebuilding her of course. 1 Link to comment Share on other sites More sharing options...
Failedlegend Posted April 2, 2016 Author Share Posted April 2, 2016 (edited) So I've Decided on their "racial" abilities, I mainly stuck to passive or modal abilities Ayla - Brute Force: Attacks target deflection OR fort whichever is lower, this just feel so perfect for ayla and between this and Baby rage I feel that she feels enough like a Monk/Barb multi-class to feel like Ayla Frog - Armored Grace: Reduces armors penalty on attack speed, Despite wearing the heaviest armor of the playable characters (sans robo) in Chrono Trigger he's extremely agile (leap slash, x-strike etc.) so I felt this reflected that quite well (even if its somewaht useless mechanically since his might/dex & Per are so low) Lucca - Swift Aim: Fast attack/reload, reduced accuracy, This is a bit of fudging i've somehow got stuck on the idea that lucca arrived in the world of Pillars long before the rest of the team and thats how alot of the technology has been advancing ie. Guns so I think it would be cool if Lucca had an "experimental" gun I was originally thinking powder burn but since she's a fire mage it felt redundant with cone of flames. Marle - Still no idea TBH I've taken driving flight for now cause it seems cool, suggestions? minor threat is my only thought since she's the least threatening member Crono - He was quite difficult Lightning Strikes would have been perfect but it requires swift strikes which requires wounds so doesn't function, ive decided to just always enchant his weapons with shock lash, as for the ability i went with i decided on Dragon Leap since Crono does kill several bosses that way (ie. Dragon tank) so I figured WTH. Magus - Another character I have no idea what to do with, chose deep wounds since i have a feeling that a scythe would cause some serious bleeding. *Bonus* Robo - Long Pain fist weapons x 2 = rocket fists + using devil of caroc (changing her portrait with eternity keeper) not sure what class...I might just make him completely custom just for fun (talent/feats wise, same amount as everyone else but not worry about class requirement)...if not thinking fighter or rogue. Not sure if long pain counts as a ranged weapon, melee weapon or both but i CAN confirm that marksman adds its accuracy bonus when at the proper distance. Will likely replace Magus when i find DoC unless I really like his build (than I may keep him or rebuild crono as a battle mage with a lightning focus) Here's the updated build plans (a few minor edits + new racials) Name: Frog (MC) Species: Orlan (Green) Class: Royal Bodyguard (Paladin) Stats: Mgt 10 Con 16 Dex 10 Per 6 Int 18 Res 18 Weapons: Sword & Shield Skills: Athletics, Survival Order: Shieldbearers 1R Armored Grace (replaced minor threat) 1P Lay on Hands 2T Weapon & Shield Style 3P Zealous Focus or Endurance 4T Hold the Line 5P Liberating Exhortation 6T Cautious Attack 7P Reviving Exhortation 8T Greater Lay on Hands 9P Reinforcing Exhortation 10T Shielding Touch 11P Healing Chain 12T Deep Faith 13P Righteous Soul 14T Superior Deflection 15P Behold the Martyr 16T Veteran's Recovery? Name: Ayla Race: Human Class: Prehistoric Chieftain (Monk w/Rage) Stats: Mgt 18 Con 18 Dex 18 Per 8 Int 8 Res 8 Weapons: Unarmed Skills: Survival, Athletics 1R Brute Strength (replaced Fighting Spirit) 1M Torment's Reach 2T Outlander's Frenzy 3M Turning Wheel 4T Two Weapon Style 5M Soul Mirror 6T Veteran's Recovery 7M Duality of Mortal Presence 8T Apprentice's Sneak Attack 9M Rooting Pain or Enervating Blows 10T Scion of Flame 11M Iron Wheel 12T Superior Deflection 13M Skyward Kick 14T Savage Attack 15M Resonant Touch or Dichotomous Soul 16T Bloody Slaughter Name: Crono Species: Human Class: Lightning Swordsman (Druid) Stats: Mgt 14 Con 10 Dex 16 Per 16 Int 10 Res 12 Weapons: Estoc Skills: Athletics, Survival Voice: None (cause you know "silent" protagonist) 1R Dragon Leap (replaced Fighting Spirit) 2T WF: Adventurer 4T 2-Handed Style 6T Interrupting Blows 8T Apprentice's Sneak Attack 9D Spell Mastery: Nature's Vigor 10T Savage Attack 11D Spell Mastery: Taste of the Hunt 12T Blood Slaughter 13D Spell Mastery: Returning Storm 14T Heart of the Storm 15D Spell Mastery: Form of Delemgan 16T Superior Deflection? Veteran's Recovery? Name: Magus Species: Pale Elf Class: Battle Mage (Self-Buffing Wizard w/ Reach weapon) Stats: Mgt 14 Con 8 Dex 14 Per 14 Int 14 Res 14 (This feels wrong...?) Weapons: Pike Skills: Athletics, Survival 1R Deep Wounds (Replaced Elemental Endurance) 2T Arcane Veil 4T Hardened Veil 6T Superior Deflection 8T WF: Soldier 9W SF: Eldritch Aim 10T Snake's Reflexes 11W Spell Mastery: Elemental Bulwark 12T Bull's Will 13W Spell Mastery: Alacrity 14T Bear's Fortitude 15W Spell Mastery: Flame Shield 16T Veteran's Recovery? Name: Marle Species: Human Class: Princess (Priest) Stats: Mgt 18 Con 6 Dex 18 Per 14 Int 18 Res 4 Weapons: X-Bow Skills: Lore Deity: Eothas 1R Driving Flight (Replaced Fighting Spirit) 2T Interdiction 4T Painful Interdiction 6T Empowered Interdiction 8T Gunner 9P Spell Mastery: Halt 10T Brilliant Radiance 11P Spell Mastery: Consecrated Ground 12T Marksman 13P Spell Mastery: Circle of Protection 14T WF: Knight 15P Spell Mastery: Restore Major Endurance 16T Deep Pockets (mainly for scrolls) Name: Lucca Species: Human Class: Inventor (Fire Wizard w/ Gun) Stats: Mgt 18 Con 4 Dex 18 Per 16 Int 18 Res 4 Weapons: Blunderbuss Skills: Mechanics, Stealth 1R Swift Aim (Replaced Fighting Spirit) 2T Scion of Flame 4T Gunner 6T WF: Ruffian 8T Marksman9W Spell Mastery: Dazzling Lights 10T Envenomed Strike 11W Spell Mastery: Ray of Fire 12T Penetrating Shot 13W Spell Mastery: Delay of Motion 14T Apprentice Sneak Attack 15W Spell Mastery: Wall of Flame 16T Deep Pockets (mainly for traps) Edited April 2, 2016 by Failedlegend Link to comment Share on other sites More sharing options...
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