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Featured Replies

OK, so I can accept that the AI is smarter, even if it means every single monk does a teleport right to my mage as soon as they can (SO annoying). What really confuses me, though, is that periodically my characters will get knocked prone for a *really* long time, upwards of 20 seconds. I swear I can't find anything in the combat log that indicates what's happening, and I don't recall any monk (or potentially cipher) ability that does this. Anyone experience this? Basically I'm screwed if this happens to either Eder or Durance and i'm out of suppressing afflictions or liberating exhortions.

 

Anyway, I'm looking for any pointers on dealing with these surprisingly super hard trash fights in the Abbey of the Moon. I'm using Eder, Sagani, Kana, Durance, and a custom paladin (shieldbearer) and my PC is a wizard. Sagani, Kana, and my PC are all level 15, everyone else is level 14.

 

Like I said, the hardest part for me is that the monks appear to be surprisingly smart about using flagellant's path and aggressively breaking engagement to punish Sagani, Durance, and especially my PC. When enemies are bypassing my tanky front-line, I kind of collapse pretty quickly, and adding insult to injury is that attempts at doing anything close range with these characters (like level 6 minoletta for my PC) is almost suicidal because of all the rooting pain that triggers off these monks. It also doesn't help that my debuffs is much harder in these fights because the enemy priests are smart about using Prayer against Imprisonment,Suppressing Affliction, etc.

 

PS congrats Obsidian, you've actually made Path of the Damned a challenge now!

Be careful and pull a few enemies at a time I guess. Use doors to block off your squeeshies with your tank. That one chime stronghold quest item that turns everyone invisible for a time is great on your casters as you can use it if you get unwanted aggro. It is an item with 12 charges and turns everyone invisible in a 2m radius I think.

 

Otherwise cloak of the Master Mystic on your wizard.

 

They are tough. I killed kaoto or what's his face at level 14 / 13 bit I lured the enemies to an isolated room I controlled where I could use the "block this door" strategy. A few monks still teleported to my wizard etc but I used the chime item to turn invisible and reposition and continue the attack.

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