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[3.01] (Risk Tolerance) Nesta behaves as if you made a different choice regarding souls in the White Forge

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As per title during the quest Risk Tolerance Nesta will behave as if you made a completely different choice regarding the pargrunen souls and the White Forge. In one case remarking that binding the pargrunen souls to the White Forge increased its value by 50% even if you chose to free the souls. In another case saying freeing the souls was probably best even though the party in question actually did bind the souls to the forge.

 

In case it helps, here is a save game just before the dialogue with a party that chose to release the spirits rather than bind them:

 

https://www.dropbox.com/s/uci91sqadvvu5xy/08fd73acafd5479f807af0484ee3f81d%2030151336%20TheFoundry.zip?dl=0

 

And here's one for the party that actually bound the souls to the forge:

 

https://www.dropbox.com/s/3i0vyileeec0252/f0f546f003774c37a6ebdf96f4230ba0%2027046703%20TheFoundry.zip?dl=0

 

Edit: I would also like to add that the Cape of the Master Mystic continues to be bugged, where the invisibility just doesn't wear off at all, to the point where even after dying the person wearing the cloak can't be resurrected per resurrect spell, as the priest can't actually target the (still invisible) dead wearer of the cloak.

Edited by JadedWolf

Never attribute to malice that which can adequately be explained by incompetence.

 

Solved by Aarik D

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As per title during the quest Risk Tolerance Nesta will behave as if you made a completely different choice regarding the pargrunen souls and the White Forge. In one case remarking that binding the pargrunen souls to the White Forge increased its value by 50% even if you chose to free the souls. In another case saying freeing the souls was probably best even though the party in question actually did bind the souls to the forge.

 

In case it helps, here is a save game just before the dialogue with a party that chose to release the spirits rather than bind them:

 

https://www.dropbox.com/s/uci91sqadvvu5xy/08fd73acafd5479f807af0484ee3f81d%2030151336%20TheFoundry.zip?dl=0

 

And here's one for the party that actually bound the souls to the forge:

 

https://www.dropbox.com/s/3i0vyileeec0252/f0f546f003774c37a6ebdf96f4230ba0%2027046703%20TheFoundry.zip?dl=0

 

Edit: I would also like to add that the Cape of the Master Mystic continues to be bugged, where the invisibility just doesn't wear off at all, to the point where even after dying the person wearing the cloak can't be resurrected per resurrect spell, as the priest can't actually target the (still invisible) dead wearer of the cloak.

 

yeah, I can confirm this bug. I bound the souls to the forge but Nesta acted if I had set them free.

"Wizards do not need to be The Dudes Who Can AoE Nuke You and Gish and Take as Many Hits as a Fighter and Make all Skills Irrelevant Because Magic."

-Josh Sawyer

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