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Featured Replies

Would it be possible to implement separate audio channels (volume sliders) for sound effects and ambient sound? Or at least balance them out so they have similar audio levels?

 

My issue is that the ambient sound volume is very low compared to other sound effects, especially combat sounds. So, every time I enter combat I have to turn down the speakers’ volume a good deal. And since combat is so frequent, you can imagine how annoying that can be after a while.

 

I also think that few sound effects could use some EQ or compression tweaking, particularly those sounding very harsh or loud. Few examples coming out of my mind right now are blunderbuss firing or activation of paladins’ zealous aura, but I am sure there are even more.

Edited by Tanred

Two sounds that I recall as far too loud: Paladin's Zealous Focus activating, and Chanter's White Worms smattering.

*** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***

 

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