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Posted

Just started playing the White March Part I. 

 

I am currently in Russetwood, and the bug I'm experiencing is that I am unable to loot certain bodies. 

Amongst them a couple of wolves, but also Felisa and some more. The bodies are highlighted as usual, but upon clicking them nothing happens. 

5 answers to this question

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Posted

I'm having this issue as well. Attached a save with the bug (and a corpse on the ground), a save without the bug (it didn't occur until I entered the first White March area) and output_log in a zip.

 

https://www.dropbox.com/s/uzkxt2cu6ffymc4/bug.zip?dl=0

 

On another note a bunch of characters added by WM respawned after I reloaded the area they're in, like the mob outside the great hall in Caed Nua and the soldiers in the inn in Brackenbury. I can't interact with most of them but I can talk to the guy who organizes the battle for Caed Nua - despite the fact he's among the mob outside the great hall whereas he should be inside!? I assume it's because you don't actually talk to the other two groups - the dialogue is triggered when you approach them.

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Posted

Hey kvaak,

 

I notice a lot of issues in your output log which might be the cause of your problem. Please verify in your game cache through Steam and see if that works. In your Steam library, right click Pillars of Eternity > Properties > Local Files > Verify Integrity of Game Cache.

 

Thanks!

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Posted

Oops, that logfile was actually from a different installation. At any rate either the recent patch (that was fast) or verifying the cache fixed the loot bug. I still have a bunch of persistent guests in Caed Nua (and the Brackenbury inn) though.

 

https://www.dropbox.com/s/j1xnz2znmkrr5j9/boog.zip?dl=0

http://images.akamai.steamusercontent.com/ugc/322376165593029383/2DE2FBF9F7D3AD76C881BEB5DC7F6C2827762008/

 

I'm not sure if this particular bug was addressed at any point or if anything can be done about it retroactively but here's a save and output_log (the right one this time) in any case.

 

As far as I'm concerned this thread can be marked as resolved since the initial problem it refers to has been fixed, unless OP still has the problem.

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