February 9, 20169 yr The Smith's Shipment Quest in Black Meadow is now bugged The Outlaw NPC among the bandits in Black meadow does not appear during the combat, but remains invisible and continues to trigger a combat pause after you have killed the other bandits
February 9, 20169 yr Author Aha...I found the problem. The Outlaw is actaully present but for some reason he is fighting the Trolls
February 9, 20169 yr I found that the beta AI gets bored easily and has characters and enemies wandering off to look for more trouble…
February 9, 20169 yr Hey Anaeme, What difficulty were you playing on? I checked it on normal and hard and they were all there why should be. What transition point did you zone into? Thanks! Obsidian Discord || Grounded Discord
February 11, 20169 yr Author I am playing on path of the damned (PotD) I also came in through the top of the map right next to the fork in the road that leads to the bandits on the right
February 11, 20169 yr Hey Aneme, After investigating the issue, the outlaw does runs off and attacks the trolls. Thanks for pointing this out. I written up a bug and added it to our database. Thanks a bunch! Obsidian Discord || Grounded Discord
February 11, 20169 yr Hi Aarik, Just to be clear this seems to be a general issue wherever there are different groups of enemies *close* to each other (as determined by the AI).
February 15, 20169 yr Hey HawkSoft, Do you know what locations in the game where this happens? Obsidian Discord || Grounded Discord
February 15, 20169 yr I can remember: This fight, The bounty at Magran's Fork, the 2 northern outlaws wandered off to molest the wildlife, I'm sure it happened at least one other time, possible with another bounty where I had not previously cleared the map. On the first level of the endless paths my monk left the current fight to attack unseen enemies several times (and on several other maps)
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