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[3.0 Beta] Outlaw in Black Meadow does not resolve


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The Smith's Shipment Quest in Black Meadow is now bugged

 

 

The Outlaw NPC among the bandits in Black meadow does not appear during the combat, but remains invisible and continues to trigger a combat pause after you have killed the other bandits

8 answers to this question

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I found that the beta AI gets bored easily and has characters and enemies wandering off to look for more trouble…

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I am playing on path of the damned (PotD) 

 

I also came in through the top of the map right next to the fork in the road that leads to the bandits on the right

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Posted

Hi Aarik,

 

Just to be clear this seems to be a general issue wherever there are different groups of enemies *close* to each other (as determined by the AI).

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Posted

I can remember:

  • This fight,
  • The bounty at Magran's Fork, the 2 northern outlaws wandered off to molest the wildlife,
  • I'm sure it happened at least one other time, possible with another bounty where I had not previously cleared the map.

On the first level of the endless paths my monk left the current fight to attack unseen enemies several times (and on several other maps)

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