January 26, 201610 yr My party travelled from Gilded Vale to Durance Bay, did a bunch of quests and returned to Caed Nua all without resting or becoming fatigued. Measured by a pending attack on the Stronghold this was almost 3 days in-game time. Is this what should be expected? EDIT: It was just over 3 days in total but I did camp out on Heritage Hill so not a continuous 3 day stint However before I camped the party had been going for nearly 2 days with several small fights and in v2 I would have expected (at least) the less athletic party members to have become fatigued. Edited January 26, 201610 yr by HawkSoft
January 26, 201610 yr Solution Hey HawkSoft, We have changed how fatigue is obtained in the game. Your party no longer gets tired as they travel long distances. You now get fatigued as an injury as a result of a companion becoming unconscious during combat. Feel free to leave any feedback on the new change! Cheers! Obsidian Discord || Grounded Discord
January 27, 201610 yr Author OK, thanks, I'm OK with it, health loss usually forced a camp before travelling fatigue set in anyway. This is probably worth a *hint* on the loading/transition screen as it's a significant change from what BG veterans might expect. Could be explained that travel times allow for minor pauses/comfort breaks so the party is travelling at its best sustainable speed.
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