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[2.03] Bug with Paladin's Sacred Immolation ability


Sappy69

Question

Sacred Immolation does damage and heals allies in an area, while the paladin who activates this ability takes a small amount of damage.  As expected, higher Might increase the AoE damage and healing.  However, it also increases the damage that the paladin takes.  This strikes me as odd as higher attribute scores tend to always be a positive thing.  Here, it's odd that higher Might makes Sacred Immolation both more and less useful at the same time.

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To give Aarik a warm welcome back ;) :

 

SAVED GAME: link

 

OUTPUT LOG: link

 

REPRO STEPS:

 

Load the attached saved game.

Select the Paladin dude (he's the last one of the six portraits.)

Go to his character record and observe his MIG score is 10, netting him no modifier to his damage and healing.

Back to the game, observe he has the Sacred Immolation ability in his action bar.

Right-click Sacred Immolation to get the details, and observe it deals 5 Raw damage to self.

Select the Paladin dudette (second last portrait.)

Go to her character record and observe her MIG score is 20, netting her a +30% modifier to her damage and healing.

Back to the game, observe she has the Sacred Immolation ability in her action bar.

Right-click Sacred Immolation to get the details, and observe it deals 7 Raw damage to self (rounded up from 6.5 by the interface, as resulting from 7 * (1+30%))

 

 

This might be intended, so I guess it's one for a designer.

Edited by AndreaColombo

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

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My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

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