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[WM1] Ray of Pain not foe-only


Question

Posted

Here is the effect description, advertising foe-only:

 

post-1981-0-92877600-1449194442_thumb.jpg

 

Here is the combat log, showing the effect being applied to Devil of Caroc after she activated Coordinating Positioning on Zahua (and rolled dat crit):

 

post-1981-0-42090700-1449194443_thumb.jpg

 

Here is the mouse-over, showing the effect stacking about a million times (or 4. Sometimes I exaggerate for comedic effect):

 

post-1981-0-97563800-1449194443_thumb.jpg

As you can see to the left, Hiravias was standing someplace unfortunate and now he's on the business end of that "foe beam" action.

 

Output log and save (managed to snag a quicksave while the effect was still active).

 

output_log.txt

https://www.dropbox.com/s/khxnar32gyofhh3/d183960f-c969-433f-a0b3-dfc8e3fd7dbb%20quicksave.savegame?dl=0

 

9 answers to this question

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Posted

I'd be happy to! When does that patch come out again? I want to put it on my calendar so that I can remember to help test some more ;)

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Posted

Hi Aarik,

 

Bad news :(

 

Zahua ran through Aloth's Chill Fog, took critical damage, and...well, you know the rest.

 

post-1981-0-75274600-1456728693_thumb.jpg

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Posted (edited)

Right, but I imagine that Achilles is saying that then Ray of Pain targeted Aloth, which it shouldn't have done (unless Aloth was confused or dominated at the time).

 

Actually, I wonder if this is behind most cases of the Ray of Pain bug -- I imagine it's pretty easy to check if it damages allies when triggered by an enemy, but what about when it's triggered by an ally (as in, an ally causes critical damage to the person wearing the boots)? That seems to be the case discussed in the first post as well, when the Devil got a critical when switching positions with Zahua.

Edited by lantzk
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Posted

After investigating this further, it seems that the boots aren't working at all. Ray of Pain triggers but there is no actual beam and its currently doing zero damage. I have written up a bug and added it to our database. This will probably fix the issue you are experiencing now. 

 

Thanks!

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Posted

Ok. The Target effect will no longer target allies too, right?

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