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It looks like someone threw darts at a board to pick the resistances and vulnerabilities, but I'm going to try to see if there are any consistent rules we can keep in mind to choose weapons without consulting a spreadsheet during play.


Cloth and leathery things don't like acid

Brigandine is plates of metal affixed to leather with some leather exposed (the plates don't overlap like with scale), so like leather and hide, it is vulnerable to corrode.


Rigid metal armor is crushable

Scale, breastplate and plate have no additional resistance to crush damage.


...and that's it. That's all I've got. None of the rest of it makes any damn sense to me. Every time I think I see something that makes sense, I see an inconsistency with it somewhere else on the table.

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Plate is weak against Shock. It makes sense because metal is highly conductive.


Sure, there are other armors made of metal in the game that aren't vulnerable to Shock ... but you know.

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus


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