I started realizing an easy way to reproduce this 100% of the time.
I have a character with that fast switch perk. (I don't know if that talent is required, but it is on my character who can repro it constantly).
Generate Nature's Bounty. Then either:
a) consume the item; as soon as your character gets the buff, switch weapons.
b) attack, then switch weapons and consume the item.
The important part is the switch, which is to try to take advantage of its "recovery cancelling" with the fast switch perk. Basically after that, your character just stands there, no longer able to take any action or move. Even if you end up killing the rest of the foes in combat, there's a good chance that combat won't end. Evne if you knock out your own guy to get combat to end, after combat when they stand up they still won't be able to do anything, basically resulting in a broken game.
I suspect it's some weird interaction between the weapon switch recovery time/animation and the item use recovery time/animation.
I'm not at my gaming PC right now but I can provide a save to repro this later.
Question
thelee
I started realizing an easy way to reproduce this 100% of the time.
I have a character with that fast switch perk. (I don't know if that talent is required, but it is on my character who can repro it constantly).
Generate Nature's Bounty. Then either:
a) consume the item; as soon as your character gets the buff, switch weapons.
b) attack, then switch weapons and consume the item.
The important part is the switch, which is to try to take advantage of its "recovery cancelling" with the fast switch perk. Basically after that, your character just stands there, no longer able to take any action or move. Even if you end up killing the rest of the foes in combat, there's a good chance that combat won't end. Evne if you knock out your own guy to get combat to end, after combat when they stand up they still won't be able to do anything, basically resulting in a broken game.
I suspect it's some weird interaction between the weapon switch recovery time/animation and the item use recovery time/animation.
I'm not at my gaming PC right now but I can provide a save to repro this later.
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