I'm new to posting here, not sure if some of these bugs have been reported but here are the ones I uncovered in my latest playthrough. I will try to be as descriptive as possible though in some cases I am unsure how the bug exactly occured.
[General]
* Sometimes encounters would not end despite being far away from any monster PC. This happened in the Maw and various other locations as I recall.
[Chanter]
* The summoned phantom would sometimes persist despite the encounter ending, meaning I had a buddy there for the rest of the game or until a Load. The phantom would even transition areas with the main PC. I think this was caused when transitioning from one encounter to a next one seamlessly but not sure.
[Monk]
* The skill which creates a fire and ice monk would sometimes persist past an encounter as per phantom bug.
[Priest]
* Withdraw does not regenerate endurance as per the description.
* Withdraw does not last a full 20 seconds when engagement ends, making it unusable in order to avoid unwanted encounters, not sure if this is a bug or deliberate. When engagement ends, withdraw ends, even if monsters are nearby.
[Wizard]
* After casting concelhauts staff and fighting the last caravaner at the beginning of the game (killing the friendly NPCs), it sometimes occured that the player would survive despite having 0 endurance. The PC would then kill the last caravaner and respawn as a debug level 7 cipher named 'Player' in the ruins (very entertaining bug).
* Concelhauts staff would sometimes persist despite the player character being dead, and thus never get to the 'You are dead' screen.
Question
edtate
Hey guys,
I'm new to posting here, not sure if some of these bugs have been reported but here are the ones I uncovered in my latest playthrough. I will try to be as descriptive as possible though in some cases I am unsure how the bug exactly occured.
[General]
* Sometimes encounters would not end despite being far away from any monster PC. This happened in the Maw and various other locations as I recall.
[Chanter]
* The summoned phantom would sometimes persist despite the encounter ending, meaning I had a buddy there for the rest of the game or until a Load. The phantom would even transition areas with the main PC. I think this was caused when transitioning from one encounter to a next one seamlessly but not sure.
[Monk]
* The skill which creates a fire and ice monk would sometimes persist past an encounter as per phantom bug.
[Priest]
* Withdraw does not regenerate endurance as per the description.
* Withdraw does not last a full 20 seconds when engagement ends, making it unusable in order to avoid unwanted encounters, not sure if this is a bug or deliberate. When engagement ends, withdraw ends, even if monsters are nearby.
[Wizard]
* After casting concelhauts staff and fighting the last caravaner at the beginning of the game (killing the friendly NPCs), it sometimes occured that the player would survive despite having 0 endurance. The PC would then kill the last caravaner and respawn as a debug level 7 cipher named 'Player' in the ruins (very entertaining bug).
* Concelhauts staff would sometimes persist despite the player character being dead, and thus never get to the 'You are dead' screen.
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