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edtate

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Everything posted by edtate

  1. Hey guys, I'm new to posting here, not sure if some of these bugs have been reported but here are the ones I uncovered in my latest playthrough. I will try to be as descriptive as possible though in some cases I am unsure how the bug exactly occured. [General] * Sometimes encounters would not end despite being far away from any monster PC. This happened in the Maw and various other locations as I recall. [Chanter] * The summoned phantom would sometimes persist despite the encounter ending, meaning I had a buddy there for the rest of the game or until a Load. The phantom would even transition areas with the main PC. I think this was caused when transitioning from one encounter to a next one seamlessly but not sure. [Monk] * The skill which creates a fire and ice monk would sometimes persist past an encounter as per phantom bug. [Priest] * Withdraw does not regenerate endurance as per the description. * Withdraw does not last a full 20 seconds when engagement ends, making it unusable in order to avoid unwanted encounters, not sure if this is a bug or deliberate. When engagement ends, withdraw ends, even if monsters are nearby. [Wizard] * After casting concelhauts staff and fighting the last caravaner at the beginning of the game (killing the friendly NPCs), it sometimes occured that the player would survive despite having 0 endurance. The PC would then kill the last caravaner and respawn as a debug level 7 cipher named 'Player' in the ruins (very entertaining bug). * Concelhauts staff would sometimes persist despite the player character being dead, and thus never get to the 'You are dead' screen.
  2. Let me start by saying that I have read many forum topics on this subject and am aware that there are other related threads. I wasn't able to find a good argument for the inclusion of combat experience however, simply many people trying to defend this design decision. I was an avid fan of the Baldur's Gate series and for this reason I must express my disdain at this decision as I believe it will remove the way that I enjoyed playing Baldur's Gate. In BG I and II, experience can be earned through killing monsters and NPCs. This means you can venture to areas which are of a high level of difficulty and earn a high level of reward, solely for your ability to kill mobs of monsters. This required searching for canny strategies (Basilisks in BG I for example with scrolls of immunity to petrification) and encouraged players to try out a diverse set of characters, spells and skill combinations. Of course, this does not mean that you must skip the storyline, it simply means that you can challenge yourself _for a reason_ other than following a particular quest line. This particular feature encouraged me to solo the game in BG I and II once I had completed it following the storyline. The reason why this topic has been so hotly debated in my opinion is, aside from the fact that it is a major change from the original Baldurs Gate series is that removing this element from the game removes one of the basic ways of playing the game. Wasteland 2 goes a step further in depth in the sense that not only do mobs earn experience but killing NPCs earns you experience and changes the plot line. It is much harder of course to implement a game which allows for this level of freedom. In Baldur's Gate this was never the case. You could kill Shandalar, Drizzt or Elminster without dire repercussions. It did however take ingenuity to do it. Having played PoE, the first thing I did was to launch all of my party members except my main character into combat with the poor folk over at Dryford. It took a long time but I successfully managed to rid myself of the NPCs by killing them. Then I proceeded, with my solo monk, to explore the surrounding areas and to follow the main plotline. Without earning experience from combat however, it all felt rather pointless. My question is this: Will PoE genuinely not have experience earned through killing mobs upon release (I have not seen developer feedback on the matter)? And if this is the case, how are you planning on catering for those of us who thoroughly enjoyed playing the original BG series in this way?
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