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Crashing on area transitions


Question

Posted

Hi,

 

I'm playing PoE on a MacBook Air and after the last update the game crashes during every area transition. When I reopen the application and hit continue, I wind up in the new area, but clearly, this isn't ideal. I've attached the player.log and system info.

 

Thanks!

 

System Info:

 

  Model Name:    MacBook Air
  Model Identifier:    MacBookAir6,2
  Processor Name:    Intel Core i7
  Processor Speed:    1.7 GHz
  Number of Processors:    1
  Total Number of Cores:    2
  L2 Cache (per Core):    256 KB
  L3 Cache:    4 MB
  Memory:    8 GB
  Boot ROM Version:    MBA61.0099.B19
  SMC Version (system):    2.13f15

Intel HD Graphics 5000:

  Chipset Model:    Intel HD Graphics 5000
  Type:    GPU
  Bus:    Built-In
  VRAM (Dynamic, Max):    1536 MB
  Vendor:    Intel (0x8086)
  Device ID:    0x0a26
  Revision ID:    0x0009
  Displays:
Color LCD:
  Display Type:    LCD
  Resolution:    1440 x 900
  Pixel Depth:    32-Bit Color (ARGB8888)
  Main Display:    Yes
  Mirror:    Off
  Online:    Yes
  Built-In:    Yes

 System Version:    OS X 10.10.5 (14F27)
  Kernel Version:    Darwin 14.5.0
  Boot Volume:    Macintosh SSD
  Boot Mode:    Normal
  Secure Virtual Memory:    Enabled

 

 

Player.log:

 

 

Initialize engine version: 4.6.5p1 (61a1c72d2e64)
GfxDevice: creating device client; threaded=1
LoadSystemBundle - Could not create bundle URL for framework 'OpenGL.framework'
OpenGL:
    Version:  OpenGL 2.1 [2.1 INTEL-10.6.33]
    Renderer: Intel HD Graphics 5000 OpenGL Engine
    Vendor:   Intel Inc.
    VRAM:     1536 MB
    Extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
GL: Detected 1536 MB VRAM
Begin MonoManager ReloadAssembly
Platform assembly: /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/UnityEngine.dll (this message is harmless)
Loading /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/UnityEngine.dll into Unity Child Domain
Platform assembly: /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
Loading /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Assembly-CSharp.dll (this message is harmless)
Loading /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Assembly-CSharp.dll into Unity Child Domain
Platform assembly: /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/UnityEngine.UI.dll (this message is harmless)
Loading /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/UnityEngine.UI.dll into Unity Child Domain
Platform assembly: /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/SteamworksManaged.dll (this message is harmless)
Loading /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/SteamworksManaged.dll into Unity Child Domain
Platform assembly: /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/MySql.Data.dll (this message is harmless)
Loading /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/MySql.Data.dll into Unity Child Domain
Platform assembly: /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/OEICommon.dll (this message is harmless)
Loading /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/OEICommon.dll into Unity Child Domain
Platform assembly: /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/OEIFormats.dll (this message is harmless)
Loading /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/OEIFormats.dll into Unity Child Domain
- Completed reload, in  0.053 seconds
Platform assembly: /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/System.Core.dll (this message is harmless)
Platform assembly: /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/System.dll (this message is harmless)
Platform assembly: /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/System.Xml.dll (this message is harmless)
Platform assembly: /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/System.Xml.Linq.dll (this message is harmless)
--->InitializeDisplay()...
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Available display resolutions:
    [ 0 ] 1440x900
    [ 1 ] 1280x800
    [ 2 ] 1152x720
    [ 3 ] 1024x640
    [ 4 ] 800x500
    [ 5 ] 720x480
    [ 6 ] 1024x768
    [ 7 ] 800x600
    [ 8 ] 640x480
    Largest resolution is [ 0 ] 1440x900
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

--->InitializeRoutine(0, Fullscreen, )...
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

--->GetDesktopResolution() returning 1440x900
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

--->ChangeResolutionRoutine( 0, False )...
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

--->ChangeResolutionRoutine( 0, False ) _currentResolutionIndex is 0
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

--->ChangeResolutionRoutine( 0, False ) calling Screen.SetResolution(1440, 900, True).
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Checking to instantiate global...
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Instantiating global.
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)



 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

---- GAME BUILD VERSION: 721 ----

 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Game is not running Windows 32 Bit

 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Setting breakpad minidump AppID = 291650
Steam_SetMinidumpSteamID:  Caching Steam ID:  76561198031036668 [API loaded no]
Loading table: ClassDefenses
CharacterStats;CharacterClass;,BaseDeflection,BaseFortitude,BaseReflexes,BaseWill,MeleeAccuracyBonus,RangedAccuracyBonus,MaxHealth,MaxStamina,HealthStaminaPerLevel,ClassHealthMultiplier
Undefined,25,20,20,20,40,40,36,36,12,6
Fighter,25,20,20,20,30,30,42,42,14,5
Rogue,15,20,20,20,30,30,36,36,12,4
Priest,15,20,20,20,20,20,36,36,12,4
Wizard,10,20,20,20,20,20,36,36,12,4
Barbarian,15,20,20,20,25,25,48,48,16,6
Ranger,20,20,20,20,30,30,36,36,12,5
Druid,20,20,20,20,20,20,36,36,12,4
Paladin,25,20,20,20,25,25,42,42,14,5
Monk,25,20,20,20,30,30,42,42,14,6
Cipher,20,20,20,20,25,25,36,36,12,4
Chanter,25,20,20,20,25,25,36,36,12,4
Troll,25,20,20,20,30,30,84,84,28,6
Ogre,30,20,20,20,50,50,84,84,28,6
Wolf,25,20,20,20,30,30,42,42,14,6
Spider,25,20,20,20,30,30,36,36,12,6
Ooze,15,20,20,20,25,25,48,48,16,6
Stelgaer,25,20,20,20,30,30,42,42,14,6
Imp,25,20,20,20,30,30,36,36,12,6
DankSpore,10,20,20,20,30,30,72,72,24,6
SwampLurker,10,20,20,20,30,30,72,72,24,6
Eoten,25,20,20,20,30,30,48,48,16,6
Xaurip,25,20,20,20,25,25,36,36,12,6
Vithrack,25,20,20,20,25,25,36,36,12,6
WillOWisp,40,20,20,20,25,25,36,36,12,6
Delemgan,25,20,20,20,25,25,36,36,12,6
Pwgra,25,20,20,20,25,25,36,36,12,6
Wurm,25,20,20,20,35,35,48,48,16,6
Skuldr,25,20,20,20,25,25,42,42,14,6
Drake,45,20,20,20,55,55,72,72,24,6
SkyDragon,55,20,20,20,60,60,72,72,24,6
AdraDragon,65,20,20,20,60,60,72,72,24,6
Blight,25,20,20,20,25,25,36,36,12,6
Animat,25,20,20,20,25,25,30,30,10,6
FleshConstruct,25,20,20,20,25,25,72,72,24,6
Shadow,45,35,35,40,35,35,30,30,10,6
Phantom,45,35,35,40,25,25,30,30,10,6
CeanGwla,45,35,35,40,25,25,30,30,10,6
Skeleton,15,20,20,20,25,25,36,36,12,6
Revenant,15,20,20,20,25,25,72,72,24,6
Gul,25,20,20,20,25,25,72,72,24,6
Dargul,25,20,20,20,25,25,72,72,24,6
Fampyr,35,20,20,20,25,25,72,72,24,6
Wicht,25,20,20,20,25,25,30,30,10,6
Beetle,25,20,20,20,25,25,42,42,14,6
AnimalCompanion,25,20,20,20,30,30,36,36,12,5
WeakEnemy,1,0,0,0,0,0,1,1,1,1
HeraldOfWoedica,15,20,20,20,50,50,84,84,28,6
Lagufaeth,25,20,20,20,25,25,36,36,12,6
Lich,20,20,20,30,25,25,48,48,16,6

 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading table: Experience
ExperienceTableData;Level;,Experience,StrongholdTurns,Display
1,1500,4,1
2,3000,10,2
3,4500,15,3
4,6000,15,4
5,7500,15,5
6,9000,20,6
7,10500,20,7
8,12000,20,8
9,13500,20,9
10,15000,20,10
11,16500,20,11
12,0,0,12
13,0,0,13
14,0,0,14
15,0,0,15
16,0,0,16
17,3000,8,PX1_7
18,5000,10,PX1_8
19,6600,10,PX1_9
20,3600,10,PX1_10
21,0,0,PX1_11
22,2600,8,PX1_12
23,6300,8,PX1_13
24,0,0,PX1_14

 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

3 data files parsed!
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

--->MatchResolutionToIndex(1440x900) returning 0
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

--->TryChangeResolutionAndDisplayMode(0, Fullscreen)...
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

--->TryChangeResolutionAndDisplayMode(0, Fullscreen) _currentResolutionIndex is 0, _currentDisplayMode is Unknown
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

--->TryChangeResolutionAndDisplayMode(0, Fullscreen) returning false.  Not initialized.
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

--->ChangeDisplayModeRoutine( Fullscreen, True )...
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

--->ChangeDisplayModeRoutine( Fullscreen, True ) _currentDisplayMode is Unknown
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

--->ChangeDisplayModeRoutine( Fullscreen, True ) calling Screen.fullscreen(true).
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TextXML Parse Failed. Attempting binary... File: /var/folders/62/n2ltcx7535n6qdhgbn58ywf80000gn/T/unity.Obsidian Entertainment.Pillars of Eternity/TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data.
  at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0
  at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0
  at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0
  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0
  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0
  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0
  at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0
  at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0
  at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0
  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0
  --- End of inner exception stack trace ---
  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0
  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream)
  at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0
  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string)
  at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TextXML Parse Failed. Attempting binary... File: /var/folders/62/n2ltcx7535n6qdhgbn58ywf80000gn/T/unity.Obsidian Entertainment.Pillars of Eternity/TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data.
  at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0
  at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0
  at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0
  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0
  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0
  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0
  at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0
  at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0
  at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0
  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0
  --- End of inner exception stack trace ---
  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0
  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream)
  at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0
  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string)
  at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TextXML Parse Failed. Attempting binary... File: /var/folders/62/n2ltcx7535n6qdhgbn58ywf80000gn/T/unity.Obsidian Entertainment.Pillars of Eternity/TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data.
  at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0
  at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0
  at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0
  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0
  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0
  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0
  at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0
  at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0
  at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0
  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0
  --- End of inner exception stack trace ---
  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0
  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream)
  at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0
  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string)
  at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TextXML Parse Failed. Attempting binary... File: /var/folders/62/n2ltcx7535n6qdhgbn58ywf80000gn/T/unity.Obsidian Entertainment.Pillars of Eternity/TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data.
  at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0
  at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0
  at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0
  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0
  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0
  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0
  at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0
  at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0
  at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0
  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0
  --- End of inner exception stack trace ---
  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0
  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream)
  at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0
  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string)
  at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.835632 ms
Checking to instantiate global...
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Shader warmup: 15 shaders 33 combinations 0.355s
Platform assembly: /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/System.Configuration.dll (this message is harmless)
System.SystemException: Error running gmcs: Cannot find the specified file
  at Mono.CSharp.CSharpCodeCompiler.CompileFromFileBatch (System.CodeDom.Compiler.CompilerParameters options, System.String[] fileNames) [0x00000] in <filename unknown>:0
  at Mono.CSharp.CSharpCodeCompiler.CompileAssemblyFromFileBatch (System.CodeDom.Compiler.CompilerParameters options, System.String[] fileNames) [0x00000] in <filename unknown>:0
  at Mono.CSharp.CSharpCodeCompiler.CompileAssemblyFromFile (System.CodeDom.Compiler.CompilerParameters options, System.String fileName) [0x00000] in <filename unknown>:0
  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
Unloading 8 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)

Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 3561.
Total: 12.835508 ms (FindLiveObjects: 0.280833 ms CreateObjectMapping: 0.355827 ms MarkObjects: 11.719957 ms  DeleteObjects: 0.339983 ms)

Platform assembly: /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Boo.Lang.dll (this message is harmless)
Unloading 1 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)

Unloading 23626 unused Assets to reduce memory usage. Loaded Objects now: 18169.
Total: 54.494225 ms (FindLiveObjects: 2.002977 ms CreateObjectMapping: 2.263201 ms MarkObjects: 32.500450 ms  DeleteObjects: 17.387508 ms)



 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

------- BEGIN LEVEL LOAD INITIATED --------        Pending level = AR_0108_Copperlane_Tavern_Lower.
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Checking to instantiate global...
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Checking to instantiate in game global...
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Instantiating in game global.
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

-------- TRANSITION TO EMPTY --------
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

-------- TRANSITION TO EMPTY COMPLETE --------
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 128.698410 ms
Unloading 72 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)

Unloading 702 unused Assets to reduce memory usage. Loaded Objects now: 30547.
Total: 52.609600 ms (FindLiveObjects: 2.070520 ms CreateObjectMapping: 4.315148 ms MarkObjects: 39.223804 ms  DeleteObjects: 5.902065 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 30541.
Total: 48.289803 ms (FindLiveObjects: 2.511053 ms CreateObjectMapping: 4.362358 ms MarkObjects: 41.266129 ms  DeleteObjects: 0.119911 ms)

-------- LEVEL LOAD COMPLETE --------        Level = AR_0108_Copperlane_Tavern_Lower.


 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 2.463973 ms
Checking to instantiate global...
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Checking to instantiate in game global...
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 13 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)

Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 34311.
Total: 49.058857 ms (FindLiveObjects: 2.447101 ms CreateObjectMapping: 3.374866 ms MarkObjects: 42.278076 ms  DeleteObjects: 0.242458 ms)

Checking to instantiate global...
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Checking to instantiate in game global...
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Asset not found at path: Art/Character/Male/Textures/Body/BP/BP02/m_M_Skin_V02
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Global variables restored
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Asset not found at path: Art/Character/Male/Textures/Body/BP/BP02/m_M_Skin_V02
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Global variables restored
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Asset not found at path: Art/Character/Male/Textures/Body/BP/BP02/m_M_Skin_V02
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 8 Unused Serialized files (Serialized files now loaded: 5 / Dirty serialized files: 0)

Unloading 46731 unused Assets to reduce memory usage. Loaded Objects now: 112972.
Total: 479.652130 ms (FindLiveObjects: 26.694767 ms CreateObjectMapping: 25.556768 ms MarkObjects: 271.211548 ms  DeleteObjects: 155.566620 ms)

/Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/data/audio/mus/mus_final\mus_town_inn_b.ogg does not exist. The music will not play!
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

/Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/data/audio/mus/mus_final\mus_combat_f.ogg does not exist. The music will not play!
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Tier2Backer cannot be loaded because the asset bundle type is not supported!
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

/Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/data/audio/mus/mus_final\mus_town_inn_b.ogg does not exist. The music will not play!
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

/Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/data/audio/mus/mus_final\mus_combat_f.ogg does not exist. The music will not play!
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)



 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

------- BEGIN LEVEL LOAD INITIATED --------        Pending level = AR_0101_Copperlane_Exterior.
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Checking to instantiate global...
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Checking to instantiate in game global...
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

-------- TRANSITION TO EMPTY --------
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

-------- TRANSITION TO EMPTY COMPLETE --------
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 92.900085 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 5 / Dirty serialized files: 0)

Unloading 7465 unused Assets to reduce memory usage. Loaded Objects now: 103601.
Total: 230.588684 ms (FindLiveObjects: 10.655226 ms CreateObjectMapping: 17.963413 ms MarkObjects: 108.377670 ms  DeleteObjects: 93.236458 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 5 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 103593.
Total: 141.601395 ms (FindLiveObjects: 10.054251 ms CreateObjectMapping: 12.283654 ms MarkObjects: 118.917313 ms  DeleteObjects: 0.313433 ms)

-------- LEVEL LOAD COMPLETE --------        Level = AR_0101_Copperlane_Exterior.


 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 4.885049 ms
Checking to instantiate global...
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Checking to instantiate in game global...
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 12 Unused Serialized files (Serialized files now loaded: 5 / Dirty serialized files: 0)

Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 117159.
Total: 157.054489 ms (FindLiveObjects: 7.600278 ms CreateObjectMapping: 13.668336 ms MarkObjects: 134.943649 ms  DeleteObjects: 0.481660 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 6 / Dirty serialized files: 0)

Unloading 23267 unused Assets to reduce memory usage. Loaded Objects now: 155338.
Total: 950.117432 ms (FindLiveObjects: 26.083117 ms CreateObjectMapping: 39.752491 ms MarkObjects: 796.522400 ms  DeleteObjects: 87.324722 ms)

Tier2Backer cannot be loaded because the asset bundle type is not supported!
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Dongle firmware /Applications/Steam.app/Contents/MacOS/controller_base/d0ggle.bin loaded, version 1435869091.

Native stacktrace:

    0   libsystem_kernel.dylib              0x00007fff86874286 __pthread_kill + 10
    1   libsystem_c.dylib                   0x00007fff8682e9b3 abort + 129
    2   libGPUSupportMercury.dylib          0x00007fff8c398b81 gpumCreateComputeContext + 0
    3   AppleIntelHD5000GraphicsGLDriver    0x000000010dc4249f gpusKillClient + 9
    4   libGPUSupportMercury.dylib          0x00007fff8c39a068 gpusSubmitDataBuffers + 500
    5   AppleIntelHD5000GraphicsGLDriver    0x000000010d803c98 _ZN18IntelCommandBuffer6getNewEP13GLDContextRec + 48
    6   AppleIntelHD5000GraphicsGLDriver    0x000000010d90939d intelSubmitCommands + 191
    7   AppleIntelHD5000GraphicsGLDriver    0x000000010d85dd23 _ZN11Gen7Context8CheckOOMEPN3USC9IM_ShaderES2_S2_S2_S2_yRb + 1665
    8   AppleIntelHD5000GraphicsGLDriver    0x000000010d905973 _ZN11Gen7Context8CheckOOMEyRb + 103
    9   AppleIntelHD5000GraphicsGLDriver    0x000000010d900843 _ZN11Gen7Context15ProgramPipelineEv + 91
    10  AppleIntelHD5000GraphicsGLDriver    0x000000010dc4dbe8 glrIntelRenderVertexArray + 328
    11  GLEngine                            0x00007fff8f519f46 glDrawElements_ACC_Exec + 526
    12  PillarsOfEternity                   0x000000010072eb14 _ZN6ARBVBO12DrawInternalERK14ChannelAssignsPKvj16GfxPrimitiveTypej + 436
    13  PillarsOfEternity                   0x000000010074e4e5 _ZN15GfxDeviceWorker10RunCommandER20ThreadedStreamBuffer + 12421
    14  PillarsOfEternity                   0x000000010074b33c _ZN15GfxDeviceWorker18RunGfxDeviceWorkerEPv + 76
    15  PillarsOfEternity                   0x000000010047620a _ZN6Thread16RunThreadWrapperEPv + 58
    16  libsystem_pthread.dylib             0x00007fff91bf005a _pthread_body + 131
    17  libsystem_pthread.dylib             0x00007fff91beffd7 _pthread_body + 0
    18  libsystem_pthread.dylib             0x00007fff91bed3ed thread_start + 13

Debug info from gdb:


=================================================================
Got a SIGABRT while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================

pid 456 != 431, skipping destruction (fork without exec?)
 

 

2 answers to this question

Recommended Posts

  • 0
Posted

Hi there,

 

Sorry to hear you're having this issue. Please try one thing for me, when you first start up the game, go into the Options menu > Graphics and turn down the Graphics Quality slider to minimum. After doing that, test out transitioning again and let me know how it goes.

 

Thanks for your support.

- Refer to this thread if you are having trouble finding any information I requested http://forums.obsidi...eport-an-issue/

  • 0
Posted

Hi Derek,

 

thanks for the reply. Turning down the Graphics Quality slider to minimum did get rid of the problem (and putting it back to the middle made it resurface, I tried going back and forth a few times). Thanks for the work-around.

I'm looking forward to having that fixed, but in the mean time, let me say that I'm enjoying the game immensely!

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