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Featured Replies

It was touted as a big thing, but I don't actually like it. Admittedly, this is partially because I use IE Mod's fast scouting mod, but still. It's annoying to start combat with your characters in stealth, and you need to unstealth them individually. Most characters gain nothing from being in stealth, they just move slowly. Even with Rogues, it still doesn't make Backstab worthwhile.

 

It might be cool if attacking from stealth gave you an accuracy bonus of some kind, even with spells. Otherwise, meh. 

Yep agree, it is annoying and just another button to press in most situations. Would be nice if in the scripts you could have an option to stay stealthed or not.

you know u can just hit the "select all party members" button and then the "stealth" button right? this will either put everybody into stealth (provided nobody was in stealth or combat already) or if you have some in stealth and others that aren't it will just un stealth everyone, easy :)

Edited by Vorhees

yeah i like the stealth the way it is.....i use  my main character to stealthly scout and the rest of the party i keep their stealth round 3 so they can sneak into position if i need them to.

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Keeping members of the back-line stealthed while your front-line gets into position and the enemy moves closer into attack range is generally good use of individual stealth. Also, you can select all then un-stealth the entire party if necessary.

It is great for the tough fights were every shot counts.

 

But in routine encounters with trash mobs - were you aren't as focused - it nearly got me killed 2 or 3 times until I got used to it!

 

Your ranged chars start shooting and become visible, while your melee tanks are still stealthy. This means a lot of enemy projectiles hit your back row before your tanks actually enter the fight. Plus some of the enemies migh end up behind your tanks!

 

It's easy to work around, though. I played with formations a bit and now position my tanks manually, making fights more interesting.

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