Blovski Posted November 15, 2015 Posted November 15, 2015 (edited) And to all you blind sighted ranger lovers out there who will undoubtably throw there 2 cents in with regards to my above comment about rangers; i shall explain to you why rangers so gloriously suck, even after all there enhancements; 1. Any class can use a ranged weapon 2. Classes that use ranged weapons tend to sit on the outskirts of battle and generally avoid melee combat 3.wizards, priests, Druids, ciphers fit into this above category of sitting on the outskirts of battle 4. Now you have a choice; you can give you ranger a ranged weapon or you can give a spell caster a ranged weapon. If you picked a ranger you still will fire the same weapon that the spell caster can fire at the same speed (slightly better with a ranger talent) and you will have no more then 2-3 useful talents/ abilities to choose from that may involve you having to use a useless pet that will get slaughtered as soon as it enters combat front line combat. Now if you picked a spell caster you get to do almost all of the above plus rain down hell on your enemies with fire/ lightning or you can summon, heal, buff, confuse, charm, petrify, paralyse. ......? No brainer The spellcaster will be significantly less accurate (10 for wizards/druids/priests, 5 for ciphers - with no talents) and will have to spread their stats thinner to effectively fulfil their other roles and don't get a free pet to peel any opponent that gets past the frontline. With spellbound weapons and scrolls, a ranger can effectively use magic *better* than most spellcasters, because they have a higher accuracy. Of course, that's not the whole story, but there are reasons to take rangers and with the significant improvements to pets it's a better time than ever to play as one. Edited November 15, 2015 by Blovski 1
Blovski Posted November 15, 2015 Posted November 15, 2015 Generally I mean it's relations between whole firing cycle,attack speed, reload speed and recovery time from this : https://www.reddit.com/r/projecteternity/comments/30rso5/ranged_weapon_dps_some_rough_numbers/ Hunting Bow1.5s att 1.5s rec Warbow 1.7s att 2.5s rec Crossbow 2.0s att 2.5s rec 3.5s rel Arbalest 1.7s att 2.5s rec 5.5s rel Pistol 1.7s att 2.5s rec 5.0s rel Blunderbuss 1.7s att 2.5s rec 5.0s rel Arquebus 1.7s att 2.5s rec 6.5s rel permalink rodzic [–]Evil4Zerggin 1 punkt4 miesiące temu Thanks! permalink rodzic [–]incognito253 1 punkt4 miesiące temu An offshoot of the above time breakdown is to note that it sort of verifies bows are not useful later in the game - and not only because their DPS is atrocious against high DR. Because that DPS is based on a function of only Attack Speed and Recovery Time where recovery time is 50 to ~60% of the 'firing cycle', adding on an armor that reduces recovery speed by 50% is going to submarine a bow's DPS more than the DPS on an Arbalest or Arquebus with a 9.7 or 10.7 base firing cycle, where the 2.5 second recovery time is only about a quarter of that. There is some decent light armor later in the game, but even as a back line, having better protection is obviously better; that improved protection won't really affect gun/arbalest DPS very much but ruin the DPS on bows. Generally I mean it's relations between whole firing cycle,attack speed, reload speed and recovery time from this : https://www.reddit.com/r/projecteternity/comments/30rso5/ranged_weapon_dps_some_rough_numbers/ Hunting Bow1.5s att 1.5s rec Warbow 1.7s att 2.5s rec Crossbow 2.0s att 2.5s rec 3.5s rel Arbalest 1.7s att 2.5s rec 5.5s rel Pistol 1.7s att 2.5s rec 5.0s rel Blunderbuss 1.7s att 2.5s rec 5.0s rel Arquebus 1.7s att 2.5s rec 6.5s rel permalink rodzic [–]Evil4Zerggin 1 punkt4 miesiące temu Thanks! permalink rodzic [–]incognito253 1 punkt4 miesiące temu An offshoot of the above time breakdown is to note that it sort of verifies bows are not useful later in the game - and not only because their DPS is atrocious against high DR. Because that DPS is based on a function of only Attack Speed and Recovery Time where recovery time is 50 to ~60% of the 'firing cycle', adding on an armor that reduces recovery speed by 50% is going to submarine a bow's DPS more than the DPS on an Arbalest or Arquebus with a 9.7 or 10.7 base firing cycle, where the 2.5 second recovery time is only about a quarter of that. There is some decent light armor later in the game, but even as a back line, having better protection is obviously better; that improved protection won't really affect gun/arbalest DPS very much but ruin the DPS on bows. I don't entirely think it's set in stone. The numbers modelled there don't factor in accuracy or overkill and with Rangers in particular, Stunning Shot is just so much stronger on bows than on any other weapon and obviously trading out penetrating shot for gunner, I think you more or less match up to firearms with more granular and reliable damage in exchange for slightly less overall damage output. The new Stormcaller bow would eliminate a lot of the tough enemies for bow classes (because plate armour and Adra Animats both lack electrical DR) The 'decent' light armour includes Gwisk Glas, which gives you +2 Might and Second Chance, imo one of the best sets in the game.
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