globalCooldown Posted August 26, 2015 Posted August 26, 2015 After seeing the new multiclass-esque build options added in the White March, my first reaction was pleasantly surprised. My second reaction was to giggle madly for half an hour after realizing I could give snooty, delicate Aloth the Monk talent, and basically teach him kung-fu. So in the interest of the silly, the absurd, and the memorable, what sort of unconventional builds can we cobble together "for the lulz"? Let's make our ranged Paladins, our tanky Clerics, our Chanters whose songs focus on milling down opponents' endurance, and all other sorts of weirdness that exists to be weird instead of minmaxed. Do you have any of these crazy builds? Tell me about them! 2 I stream every Friday at 9pm EST: http://www.twitch.tv/ladaarehn Currently streaming: KOTOR 2. Pillars of Eternity homebrew tabletop thread: https://forums.obsidian.net/topic/84662-pillars-of-eternity-homebrew-wip/
dudex Posted August 26, 2015 Posted August 26, 2015 i just downloaded white march and well it only offers 1 talent from each class. Its a weaker version of a class talent. its not a true multi-class system. Most classes will play almost the same. basically regen from fighters, sneak attacks from rogue, frenzy from barbs, wounding shot from rangers, etc.. dont really remember them all.
Heijoushin Posted August 26, 2015 Posted August 26, 2015 This multi-class stuff isn't written in the patch notes... How does it even work? (I haven't had a chance to play much yet) When you level up, can you choose talents from other classes!?
dudex Posted August 26, 2015 Posted August 26, 2015 its only available if u got the white marches installed. vanilla 2.0 does not include the changes. basically at level 3 u can start selecting talents from other classes. they are weaker versions of it.
globalCooldown Posted August 26, 2015 Author Posted August 26, 2015 I mention this thread was inspired by class talent knockoffs available, but really those are optional. Any wackyness you can think of. 1 I stream every Friday at 9pm EST: http://www.twitch.tv/ladaarehn Currently streaming: KOTOR 2. Pillars of Eternity homebrew tabletop thread: https://forums.obsidian.net/topic/84662-pillars-of-eternity-homebrew-wip/
Crucis Posted August 26, 2015 Posted August 26, 2015 (edited) Just a thought, not having actually seen the details of these cross-class talents. It seems to me that having a ranger take the sneak attack ability could reduce whatever perceived gap there is in offensive firepower between rogues and rangers. This is probably one of the more obvious ideas. I'm sure that there are other less obvious ones. Edited August 26, 2015 by Crucis
jsaving Posted August 26, 2015 Posted August 26, 2015 (edited) This multi-class stuff isn't written in the patch notes... How does it even work? (I haven't had a chance to play much yet) When you level up, can you choose talents from other classes!? The new system is not multiclassing as most IE players would understand that term. If you're most familiar with a 3rd edition D&D setup (Icewind Dale 2) in which every level-up gives you the opportunity to branch out into a new class, you can't do that here. If you're most familiar with a 2nd edition D&D setup (Baldur's Gate) in which you can level up in two classes simultaneously, you can't do that here either. What you can do is choose from 11 new talents that give your character a small taste of what it would be like to be a different class. One example is a new talent modeled on the rogue's sneak attack -- it is weaker than the actual rogue ability, and you would gain no other features of the rogue class by taking it, but a fighter character might "feel" a bit like a fighter/rogue if you were to select it. (This is very similar to what they did in 4th edition D&D.) Edited August 27, 2015 by jsaving 1
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