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Featured Replies

After charmed wears off, paladin auras remain on hostile mobs indefinitely unless the aura is toggled on/off each time you charm an enemy.

  • Author

That can't be right.  I think I worded my post wrong.

You're saying that it's intended for hostile mobs to indefinitely retain paladin auras after a charm spell fades, and that toggling the aura off/on while they are hostile is designed to affect them?

 

That has to be a bug, right?

Sorry for the confusion. 

 

Paladin auras have refresh rate of 3 seconds. So every 3 seconds the pally buff is being applied to the party. In the even that you charm an enemy, they will get the buff as well. Once they go back to being hostile, the buff will remain until the next refresh of the pally's aura in which the buff should be removed from the enemy that was charmed. 

 

So if it is indefinite and does not go away after 3 seconds, then this is a bug.  

 

If the buff does not go away, could you please upload a save file and an output log where this issue is occurring? 

  • Author

The zip save file was too big and I don't have dropbox.  I did attach the output log.  I closed the client mid combat.  It's easy to reproduce though.  All you need is a Cipher, a Paladin, and a bad guy.  Cast Charm and just stand there.  This happens on beta and live btw.

output_log.txt

Dropbox is free and easy to use, you can even use other sites that offer cloud services. Its really beneficial for us to get saves from the community because sometimes saves get in a certain state which can happen on the users end but not on our end. 

Thank you fibes88,

 

I have confirmed the bug and entered it into our database.

 

Thank you for your support and keep up the good work! 

 

Edit: Moving thread over to Tech Support as it is a current issue.

  • 6 months later...

The issue is still present in patch 3.01 and it's more annoying than ever because Whisper of Treason is now one of the most commonly used Cipher skills.

Hey prodigydancer,

 

It appears the bug is still open, I have updated the bug that it is still occurring in 3.01. The work around for now is to toggle off/on the aura to remove it from the enemy when they revert back to the enemy faction. 

 

Hope that helps. Thanks!

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