KDubya Posted August 10, 2015 Posted August 10, 2015 Max perception will be the norm, hitting or missing is more important than anything else. https://forums.obsidian.net/topic/67761-dps-vs-accuracy-deflection-heres-the-maths-enjoy/ This was from back in the beta when Might was 2% damage per point and Dex was +1 accuracy per point. As you can see, esp. now at 3% damage per point of Might, Might will always win big (like at least twice as efficient) over Perception for damage abilities unless you are getting massive damage bonuses from non-might sources. Perception should only be prioritised over might if you want the interrupts or if you're focusing on CC. In that post they do not account for non-might sources of damage. Factoring them in accuracy becomes better as the foe gets tougher and your damage adds increase. BLUF (Bottom Line Up Front) - At accuracy = deflection five points of might is equivalent to five points of accuracy when you get to +120% damage from non might sources.. At accuracy 50 points lower than deflection five points of might are equivalent to five points of accuracy when you get to +37.5% damage from non might sources. The tougher the foe the more important accuracy becomes. example - fighter with +45% weapon, +25% weapon mastery, +15% two handed style, and +20% savage attack has +105% w/o might 0-15 miss damage is 0 16-50 graze damage is .35x.5 = .175 51-100 hit damage is .5 x1 = .5 Total is .675 unit damage With a 20 might you get +30%, add in the +105% and you get +135% 1.35x.675 = 0.91125 Now with +5 accuracy 0-10 miss damage is 0 11-45 graze damage is .35x.5= .175 46-95 hit damage is .5x1 = .5 96-100 crit damage is .05x1.5 = .075 Total is .75 damage With a 15 might you get +15%, add in the +105% for +120% 1.2*.75 = 0.9 If enemy is 50 pts higher 0-65 miss damage is 0 66-100 graze damage is .35*.5= 0.175 1.35x.175 = 0.23625 0-60 miss damage is 0 61-95 graze damage is .35*.5 = 0.175 95-100 hit damage is .05x1 = 0.05 1.2x0.225 = 0.27 Without the extra damage source you get: .3*.675 = 0.2025 .15*.75 = 0.1125 .3*.175 = 0.0525 .15*.225 = 0.03375 Solving for X (0.3+X)*0.675 = (0.15+X)*0.75 .2025+.675X = 0.1125+.75X 0.075X = 0.09 X = 1.2 When you get to +120% damage from non-might sources your five points of might are equal to 5 points of accuracy when accuracy = deflection (0.3+X)*0.175 = (0.15+X)*0.225 0.0525 + 0.175X = 0.03375 + 0.225X 0.05X = 0.01875 X = 0.375 When you get to +37.5% damage from non might sources your five points of might are equal to five points of accuracy when accuracy is 50 points lower than deflection
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