Jump to content

Concerns with the proposed Perception change


Recommended Posts

 

 

Max perception will be the norm, hitting or missing is more important than anything else. 

 

https://forums.obsidian.net/topic/67761-dps-vs-accuracy-deflection-heres-the-maths-enjoy/

 

This was from back in the beta when Might was 2% damage per point and Dex was +1 accuracy per point. As you can see, esp. now at 3% damage per point of Might, Might will always win big (like at least twice as efficient) over Perception for damage abilities unless you are getting massive damage bonuses from non-might sources.

 

Perception should only be prioritised over might if you want the interrupts or if you're focusing on CC.

 

 

In that post they do not account for non-might sources of damage. Factoring them in accuracy becomes better as the foe gets tougher and your damage adds increase.

 

BLUF (Bottom Line Up Front) - At accuracy = deflection five points of might is equivalent to five points of accuracy when you get to +120% damage from non might sources.. At accuracy 50 points lower than deflection five points of might are equivalent to five points of accuracy when you get to +37.5% damage from non might sources.

 

The tougher the foe the more important accuracy becomes.

 

 

 

 

example - fighter with +45% weapon, +25% weapon mastery, +15% two handed style, and +20% savage attack has +105% w/o might

 

0-15 miss damage is 0

16-50 graze damage is .35x.5 = .175

51-100 hit damage is .5 x1 = .5

Total is .675 unit damage

 

With a 20 might you get +30%, add in the +105% and you get +135%

1.35x.675 = 0.91125

 

Now with +5 accuracy

0-10 miss damage is 0

11-45 graze damage is .35x.5= .175

46-95 hit damage is .5x1 = .5

96-100 crit damage is .05x1.5 = .075

Total is .75 damage

 

With a 15 might you get +15%, add in the +105% for +120%

1.2*.75 = 0.9

 

 

 

If enemy is 50 pts higher

 

0-65 miss damage is 0

66-100 graze damage is .35*.5= 0.175

1.35x.175 = 0.23625

 

0-60 miss damage is 0

61-95 graze damage is .35*.5 = 0.175

95-100 hit damage is .05x1 = 0.05

1.2x0.225 = 0.27

 

Without the extra damage source you get:

.3*.675 = 0.2025

.15*.75 = 0.1125

 

.3*.175 = 0.0525

.15*.225 = 0.03375

 

Solving for X

(0.3+X)*0.675 = (0.15+X)*0.75

.2025+.675X = 0.1125+.75X

0.075X = 0.09

X = 1.2

 

When you get to +120% damage from non-might sources your five points of might are equal to 5 points of accuracy when accuracy = deflection

 

(0.3+X)*0.175 = (0.15+X)*0.225

0.0525 + 0.175X = 0.03375 + 0.225X

0.05X = 0.01875

X = 0.375

 

When you get to +37.5% damage from non might sources your five points of might are equal to five points of accuracy when accuracy is 50 points lower than deflection

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...