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Max perception will be the norm, hitting or missing is more important than anything else. 

 

https://forums.obsidian.net/topic/67761-dps-vs-accuracy-deflection-heres-the-maths-enjoy/

 

This was from back in the beta when Might was 2% damage per point and Dex was +1 accuracy per point. As you can see, esp. now at 3% damage per point of Might, Might will always win big (like at least twice as efficient) over Perception for damage abilities unless you are getting massive damage bonuses from non-might sources.

 

Perception should only be prioritised over might if you want the interrupts or if you're focusing on CC.

 

 

In that post they do not account for non-might sources of damage. Factoring them in accuracy becomes better as the foe gets tougher and your damage adds increase.

 

BLUF (Bottom Line Up Front) - At accuracy = deflection five points of might is equivalent to five points of accuracy when you get to +120% damage from non might sources.. At accuracy 50 points lower than deflection five points of might are equivalent to five points of accuracy when you get to +37.5% damage from non might sources.

 

The tougher the foe the more important accuracy becomes.

 

 

 

 

example - fighter with +45% weapon, +25% weapon mastery, +15% two handed style, and +20% savage attack has +105% w/o might

 

0-15 miss damage is 0

16-50 graze damage is .35x.5 = .175

51-100 hit damage is .5 x1 = .5

Total is .675 unit damage

 

With a 20 might you get +30%, add in the +105% and you get +135%

1.35x.675 = 0.91125

 

Now with +5 accuracy

0-10 miss damage is 0

11-45 graze damage is .35x.5= .175

46-95 hit damage is .5x1 = .5

96-100 crit damage is .05x1.5 = .075

Total is .75 damage

 

With a 15 might you get +15%, add in the +105% for +120%

1.2*.75 = 0.9

 

 

 

If enemy is 50 pts higher

 

0-65 miss damage is 0

66-100 graze damage is .35*.5= 0.175

1.35x.175 = 0.23625

 

0-60 miss damage is 0

61-95 graze damage is .35*.5 = 0.175

95-100 hit damage is .05x1 = 0.05

1.2x0.225 = 0.27

 

Without the extra damage source you get:

.3*.675 = 0.2025

.15*.75 = 0.1125

 

.3*.175 = 0.0525

.15*.225 = 0.03375

 

Solving for X

(0.3+X)*0.675 = (0.15+X)*0.75

.2025+.675X = 0.1125+.75X

0.075X = 0.09

X = 1.2

 

When you get to +120% damage from non-might sources your five points of might are equal to 5 points of accuracy when accuracy = deflection

 

(0.3+X)*0.175 = (0.15+X)*0.225

0.0525 + 0.175X = 0.03375 + 0.225X

0.05X = 0.01875

X = 0.375

 

When you get to +37.5% damage from non might sources your five points of might are equal to five points of accuracy when accuracy is 50 points lower than deflection

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