June 28, 201510 yr Issue: Enemies are able to perform melee strikes as if engaged vs units that safely disengage via interrupts. Steps to reproduce: Interrupt an enemy to break engagement. Move previously engaged unit out of range during an enemy's strike recovery. Watch as the enemy proceeds to hit your unit at range anyway. This seems to nearly negate the usefulness of disengagement without hitting the enemy with a disabling status effect. Possibly an issue with the way engagement states are updated after an interrupt.
June 29, 201510 yr Hey View619, Could you please upload a save file and an output log via dropbox? I'll be able to take a look at this issue more closely. Thanks a bunch! Obsidian Discord || Grounded Discord
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