May 31, 201510 yr I keep noticing grazes with elemental spells that do more damage than they should. For instance, I just saw a Chill Fog graze for 15.9 damage before DR, when the stated damage on Chill Fog was 16-23 (base 12-18) and I had only Secrets of Rime to boost the spell (character level 2). This is true across multiple characters and playthroughs. One possibility -- the only one I can currently think of -- is that the 20% boost from elemental talents is fully applying to grazes instead of being halved. Edited May 31, 201510 yr by Bubbles
May 31, 201510 yr Solution I keep noticing grazes with elemental spells that do more damage than they should. For instance, I just saw a Chill Fog graze for 15.9 damage before DR, when the stated damage on Chill Fog was 16-23 (base 12-18) and I had only Secrets of Rime to boost the spell (character level 2). This is true across multiple characters and playthroughs. One possibility -- the only one I can currently think of -- is that the 20% boost from elemental talents is fully applying to grazes instead of being halved. why would it be halved ?? Base_Roll *(1 + 0.2 - 0.5) <> Base_Roll * (1 + 0.2 ) * 0.5 additive <> multiplicative (hit quality damage mods are additive for weapons and most spell damage calculations -- only one case I'm aware of them being multiplicative for the protagonist AOE burn drain ability) Edited May 31, 201510 yr by peddroelm
May 31, 201510 yr Right, grazing with the elemental damage talent is a net -30% damage, not +20% damage divided by two. What's the character's Might? With an 18 Might you could be looking at -6% damage on a graze, which could easily return 15.9 damage from a base of 12-18.
May 31, 201510 yr Author Ah yes, makes perfect sense now. I assumed "a graze reduces damage by 50%" would be multiplicative, since otherwise grazes would get trivialized as characters and weapon enchantments increase in power (especially if they raise the level cap and introduce new enchantments). I guess that is what is actually happening. Cool, cool. They really need to make crystal clear which modifiers are additive or multiplicative in game, because otherwise I am tempted to assume the option that seems most sensible to me (which is usually wrong).
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