b. multiplicative, continously scaling bonus gaining 30% every 10% target's current endurance is bellow 50% of maximim endurance ( so from *1 to * 2.5 multiplier )
Devastating Blow changes the multiplicative component to gain 50% every 10% target's current endurance is bellow 50% of maximim endurance ( so from *1 to * 3.5 )
Perhaps the info screens could be updated to more accurately describe the actual effects .. Who's going to waste a talent pick to gain 2% damage for an ability limited to 2 uses per rest ? (it is actually +20% per 10% target endurance lost under 50%)
Question
peddroelm
Finishing Blow has 2 components .
a. +50% additive, always on damage bonus
b. multiplicative, continously scaling bonus gaining 30% every 10% target's current endurance is bellow 50% of maximim endurance ( so from *1 to * 2.5 multiplier )
Devastating Blow changes the multiplicative component to gain 50% every 10% target's current endurance is bellow 50% of maximim endurance ( so from *1 to * 3.5 )
Perhaps the info screens could be updated to more accurately describe the actual effects .. Who's going to waste a talent pick to gain 2% damage for an ability limited to 2 uses per rest ? (it is actually +20% per 10% target endurance lost under 50%)
Edited by peddroelm2 answers to this question
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