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Gaming - Skill for expansion or sequel?


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Gaming.

 

Description: You have always been drawn to the roll of the dice, the turn of the card or the placement of the playing piece, and have at times won a fair amount of coin in such pursuits. In truth though your talent extends further than mere games however, you have an innate grasp of strategy and tactics, a calm calculating grasp of odds and chances, and how one may influence them.

 

Effects: Now this is where I come unstuck, I really can't think of a reasonable bonus for this skill, that slowly increases over time and doesn't unbalance anything. There are of course many chances to use such a skill, games of chance in a tavern for instance, but I can't think of any mechanical advantages. Perhaps something to do with the stronghold, or maybe a very small experience bonus?

 

Any ideas?

Quite an experience to live in misery isn't it? That's what it is to be married with children.

I've seen things you people can't even imagine. Pearly Kings glittering on the Elephant and Castle, Morris Men dancing 'til the last light of midsummer. I watched Druid fires burning in the ruins of Stonehenge, and Yorkshiremen gurning for prizes. All these things will be lost in time, like alopecia on a skinhead. Time for tiffin.

 

Tea for the teapot!

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Knowledge of gaming aids you in bargaining with merchants and bluffing; convincing others that your statements are the truth.

 

Each level of advantage in gaming increases the selling price of an item by 5%.

Every 3 levels of gaming provides a -1 penalty to the NPC's perception skill, allowing the PC characters statement to be accepted as truth.

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