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1.05 Items Changes Not Retrospective


ChipMHazard

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Sking,

 

here's a saved game that exhibits the issue: link

 

I believe it stems from the fix trying to be retroactive but only partially managing to it (it retroactively gives Frenzy to the armor, but fails to retroactively remove Retaliation.)

 

I suppose new post-1.5 games, or games in which the armor is acquired after patching, aren't affected by this issue (but I don't know for sure as I had just acquired the armor before I applied the patch.)

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

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It doesn't give the new effect in old saves though, it just eats up 4 enchantment points (at least I don't see a button to activate it). But if there's nothing you can do, it's ok  :yes:

Edited by Kefky
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Guess I'll be using cheats to free up those 4 enchantment slots then (really want to make that armor Superb) :)

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

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It doesn't give the new effect in old saves though, it just eats up 4 enchantment points (at least I don't see a button to activate it). But if there's nothing you can do, it's ok  :yes:

Sangiune Plate gives "Spell Holding" not to be confused with "Spell Binding". Spell Holding will proc the spell whenever the character holding the item is crit by another character.

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Interesting...! :)

 

Thanks for clarifying, Sking.

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

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