May 7, 201510 yr Hi Dev team, Please help to fix the issues below: 1. Swamp slime is getting way more damage than it is supposed to. This essentially breaks the flow of the endless path exploration for me since these poor creatures fall like flies while the battles are supposed to be much more difficult: 2. When the attributes provide a negative modifier to a particular defense, the subtracted amount is X-1 instead of X. For example let's take a Dargul. By default it has 40 (Defl) 35(Fort) 35(Refl) 30(Will). Its attributes are: Per 12, Res 10 --> + 2 DeflMig 10, Con 22 --> +24 FortDex 18, Per 12 --> +20 ReflInt 12, Res 10 --> + 4 Will This provides the following default defenses: 42 59 55 39 Let's apply the following afflictions: dazed, flanked, frightened, prone dazed: -2 Dex, -2Per, -2Int flanked: -10 Defl frightened: -2Res, -2Dex (suppressed) prone: -2Dex (suppressed), -10 Defl, -10 Refl Per 10, Res 8 --> - 2 Defl (bugged to -1)Mig 10, Con 22 --> +24 FortDex 16, Per 10 --> +12 ReflInt 10, Res 8 --> - 4 Will (bugged to -3) This provides the following defenses 19 59 37 32 instead of 18 59 37 31. And here is a picture as proof: Edited May 7, 201510 yr by kmbogd
May 7, 201510 yr Author Regarding bug #1 that I posted above, Greater Black Ooze has the same dmg calculation bug.
Create an account or sign in to comment