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Featured Replies

The menu option "Disable Auto-Attack" does not seem to stop characters from automatically acquiring new targets after killing, confusing or charming the existing target. As a result, characters break positioning, attack charmed party members and do all sorts of undesirable behaviour the player specifically opted out of by enabling this option.

 

This is easiest to reproduce with melee characters.

 

Steps to reproduce:

 

1. Find and engage a group of enemies in melee. 

 

2. Assign each party member a target.

 

3. Observe character behaviour when target dies.

 

 

Result:

 

Characters automatically attack new targets when the original target dies.

 

Expectation:

 

Character goes idle after killing target.

 

 

 

 

 

 

yup.  this is the way this has "worked" since the release version.

it sucks, and I hope they adress it in the next patch.

I basically stopped playing this game about 3/4 of the way through my second playthrough because the mechanics and bugs were just breaking immersion every time I had to go back and micromanage something.

this was a big offender on my list.

 

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