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animancy hearing bug in 1.04


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Posted

during the hearing, Gromnir chose the clever options for our most recent paladin character.  unfortunately, after making the cuckolding quip, we were barred from making a 16 intellect choice to presumably explain the joke to the leader o' the dozens.  our intellect is 19.  

 

the character is currently receiving a +1 rest bonus to intellect.  didn't have any intellect boosting items equipped.

 

HA! Good Fun!

 

 

"If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927)

"Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019)

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Posted

There is two lines that use intellect check in that meeting one is this, which also needs PER 14 if I understand correctly

Attribute check call

 

 

Lines 5227 to 5250 from 02_cv_duc_meeting.conversation

<ExpressionComponent xsi:type="ConditionalCall">
            <Data>
              <FullName>Boolean IsPlayerAttributeScoreValue(AttributeScoreType, Operator, Int32)</FullName>
              <Parameters>
                <string>Intellect</string>
                <string>GreaterThanOrEqualTo</string>
                <string>16</string>
              </Parameters>
            </Data>
            <Not>false</Not>
            <Operator>And</Operator>
          </ExpressionComponent>
          <ExpressionComponent xsi:type="ConditionalCall">
            <Data>
              <FullName>Boolean IsPlayerAttributeScoreValue(AttributeScoreType, Operator, Int32)</FullName>
              <Parameters>
                <string>Perception</string>
                <string>GreaterThanOrEqualTo</string>
                <string>14</string>
              </Parameters>
            </Data>
            <Not>false</Not>
            <Operator>And</Operator>
          </ExpressionComponent>

 

 

Line behind check from 02_cv_duc_meeting.stringtable

 

 

"Think of it this way then. It's like a bard at an inn, playing his favorite song night after night. If you tell him you don't like the song, he'll play it louder. But if you pay the patrons to leave, he'll think the song is to blame and stop playing it." [Node 94]

 

 

Which is precede by this line 

 

 

"I don't see what some rich lord's got to do with any of this." [Node 93]

 

 

 

Second is this which only check intellect

 

 

Lines 2823 to 2834 from 02_cv_duc_meeting.conversation

<ExpressionComponent xsi:type="ConditionalCall">
            <Data>
              <FullName>Boolean IsPlayerAttributeScoreValue(AttributeScoreType, Operator, Int32)</FullName>
              <Parameters>
                <string>Intellect</string>
                <string>GreaterThanOrEqualTo</string>
                <string>16</string>
              </Parameters>
            </Data>
            <Not>false</Not>
            <Operator>And</Operator>
          </ExpressionComponent>

 

 

 

Line behind check from 02_cv_duc_meeting.stringtable

 

 

"Their presence doesn't prove cause. This testimony is not evidence, it is a guess." [Node 52]

 

 

Which is precede by this line

 

 

"Even if it is as you say, we have testimony that a group of animancers had been spending time there. Surely their tinkering had something to do with this."

 

 

 

Both this conversation worked for my intellect 19 Chanter released version of the game.

Conditional calls seem to be phrased same as all other conditional calls in the meeting, although first one is only one that checks two attributes.

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