This has been mentioned a couple of times over the boards, and mostly it's the minor issue of Mechanics contributing towards the effectiveness of seals.
There's more issues with this, however. There's a hard cap of 1 trap per person at a time, meaning that if you place a trap, and then combat starts, but before the trap has triggered, if you try to cast a seal on the ground, it will remove the trap, and it is lost.
This is especially annoying if Durance is your only priest *and* your trap/mechanics expert, which is a pretty natural fit, considering that he starts with points in Mechanics and he's the only CNPC priest.
Question
Luckmann
This has been mentioned a couple of times over the boards, and mostly it's the minor issue of Mechanics contributing towards the effectiveness of seals.
There's more issues with this, however. There's a hard cap of 1 trap per person at a time, meaning that if you place a trap, and then combat starts, but before the trap has triggered, if you try to cast a seal on the ground, it will remove the trap, and it is lost.
This is especially annoying if Durance is your only priest *and* your trap/mechanics expert, which is a pretty natural fit, considering that he starts with points in Mechanics and he's the only CNPC priest.
Link to comment
Share on other sites
2 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now