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[1.04] Systemic - Priest seals counts as traps.


Luckmann

Question

This has been mentioned a couple of times over the boards, and mostly it's the minor issue of Mechanics contributing towards the effectiveness of seals.

There's more issues with this, however. There's a hard cap of 1 trap per person at a time, meaning that if you place a trap, and then combat starts, but before the trap has triggered, if you try to cast a seal on the ground, it will remove the trap, and it is lost.

This is especially annoying if Durance is your only priest *and* your trap/mechanics expert, which is a pretty natural fit, considering that he starts with points in Mechanics and he's the only CNPC priest.

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