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DLC Suggestion: Temple of Eothas Stronghold


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What if a priest character could rebuild the Temple in the Gilded Vale after defeating Lord Raedric or slaying Kolsc?

 

You slay the evil lord and the new Lord Kolsc grants you permission to rebuild the Temple of Ethos or any deity of good. Slay the rebellious Kolsc and Lord Raedric grants permission to build a temple dedicated to any god, except Eothas.

 

- Temple of Eothas attracts Priests and Paladins as hirelings

- Temple of Magran attracts Priests and Warriors (armorer and weapon smith temple improvement available)

- Temple of Abydon attracts Priests and Knights of the Crucible

- Temple of Galawain attracts Priests and Rangers (Bow smith temple improvement available)

 

There are over 20 rooms and the temple proper to be improved (by purchased improvements, aka the Stronghold). Each improvement increases the renown of the temple. This attracts more worshipers and increases the Temple's income from worshiper donations. The temple attracts hirelings that worship the deity of this temple. Your reputation as a follower of the Deity's principles affect the level attracted priests and paladins that you hire and also affect the income generated from the temple worshipers. Stray far from the path of the selected deity, temple prestige declines, temple income will drops and hired priests and paladins will leave the service of your temple.

 

Temple prestige also affects the chance for the temple being mentioned in conversations with other NPCs.

 

The prestige of the temple affects the numbers of NPC worshipers that appear in the main temple area. A temple with little prestige will be empty, while a temple of renown will be crowded with NPC worshipers. When trouble appears and at night these worshipers leave the temple grounds.

 

As the temple's prestige increases it attracts worshipers of the deity seeking assistance, and requests from higher ups in the temple hierarchy to accept quests in the name of the temple. Decline these quests or fail to complete them and the prestige of the temple declines, along with the donations contributed by worshipers. A high temple prestige may attract new merchants and NPCs to the Gilded Vale.

 

The temple also attracts rogues and bandits tempted by the donations and rumored treasures that lie within the temple. Improving the temple's security is important.

 

This DLC would include: Gilded Vale with Rebuilt Temple and purchasable temple Improvements, New NPCs, New Priest Spells, New Temple Related Quests, New Monsters, New Quest Maps, New Deity Reputation Checks.

Edited by EdwinP
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I think I would prefer DLC that is not restricted to one of the eleven classes.  If this were part of a class-specific stronghold pack, which had 11 different additional strongholds, then that would be fine.  You'd have to play through the game 11 times in order to get your money's worth, though; I'm not sure how many players would be happy with that.

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What if a priest character could rebuild the Temple in the Gilded Vale after defeating Lord Raedric or slaying Kolsc?

 

You slay the evil lord and the new Lord Kolsc grants you permission to rebuild the Temple of Ethos or any deity of good. Slay the rebellious Kolsc and Lord Raedric grants permission to build a temple dedicated to any god, except Eothas.

 

- Temple of Eothas attracts Priests and Paladins as hirelings

- Temple of Magran attracts Priests and Warriors (armorer and weapon smith temple improvement available)

- Temple of Abydon attracts Priests and Knights of the Crucible

- Temple of Galawain attracts Priests and Rangers (Bow smith temple improvement available)

 

There are over 20 rooms and the temple proper to be improved (by purchased improvements, aka the Stronghold). Each improvement increases the renown of the temple. This attracts more worshipers and increases the Temple's income from worshiper donations. The temple attracts hirelings that worship the deity of this temple. Your reputation as a follower of the Deity's principles affect the level attracted priests and paladins that you hire and also affect the income generated from the temple worshipers. Stray far from the path of the selected deity, temple prestige declines, temple income will drops and hired priests and paladins will leave the service of your temple.

 

Temple prestige also affects the chance for the temple being mentioned in conversations with other NPCs.

 

The prestige of the temple affects the numbers of NPC worshipers that appear in the main temple area. A temple with little prestige will be empty, while a temple of renown will be crowded with NPC worshipers. When trouble appears and at night these worshipers leave the temple grounds.

 

As the temple's prestige increases it attracts worshipers of the deity seeking assistance, and requests from higher ups in the temple hierarchy to accept quests in the name of the temple. Decline these quests or fail to complete them and the prestige of the temple declines, along with the donations contributed by worshipers. A high temple prestige may attract new merchants and NPCs to the Gilded Vale.

 

The temple also attracts rogues and bandits tempted by the donations and rumored treasures that lie within the temple. Improving the temple's security is important.

 

This DLC would include: Gilded Vale with Rebuilt Temple and purchasable temple Improvements, New NPCs, New Priest Spells, New Temple Related Quests, New Monsters, New Quest Maps, New Deity Reputation Checks.

There's not really a no-spoiler way to say this, but wouldn't certain story elements affect the players motivation for building this temple? [Edit: more specifically, story elements which unfold in the last act]

Edited by Prime-Mover
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