Jump to content
  • 0

[1.04] Chanter's summons still follow party on area load


Guest

Question

I think the release notes for 1.03 said this was resolved for wizards, if I recall correctly. Was this supposed to be resolved for other classes too or is that a future patch?

 

post-1981-0-03036900-1429342689_thumb.jpg

 

EDIT: Here's another one. If I didn't know better, I'd say they spawn in the center of the map. 

post-1981-0-83488700-1429344148_thumb.jpg

Edited by Achilles
Link to comment
Share on other sites

3 answers to this question

Recommended Posts

  • 0

Ooh, this is really bad. It means summoning items are that way too. And this bug was the most annoying one during my playthrough. Almost broke the game completely, since if I reloaded in a location with enemies they would aggro on the summon and leave party in a perpetual state of combat.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...