Jump to content
  • 0

[1.04] Chanter's summons still follow party on area load


Question

Posted (edited)

I think the release notes for 1.03 said this was resolved for wizards, if I recall correctly. Was this supposed to be resolved for other classes too or is that a future patch?

 

post-1981-0-03036900-1429342689_thumb.jpg

 

EDIT: Here's another one. If I didn't know better, I'd say they spawn in the center of the map. 

post-1981-0-83488700-1429344148_thumb.jpg

Edited by Achilles

3 answers to this question

Recommended Posts

  • 0
Posted

Ooh, this is really bad. It means summoning items are that way too. And this bug was the most annoying one during my playthrough. Almost broke the game completely, since if I reloaded in a location with enemies they would aggro on the summon and leave party in a perpetual state of combat.

  • 0
Posted

I wouldn't worry too much. These aren't active the way they were prior to 1.03. More of an eyesore now.

  • 0
Posted

UPDATE: Exiting the game and reloading appears to resolve the issue.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...