Incendax Posted April 13, 2015 Posted April 13, 2015 This may not be the right forum, but since it is focused on mechanics and may contain spoilers in the future I decided to place it here. This is a list of humble suggestions that primarily focus around class balance, but can include other things in general. Feel free to add your own, or dispute the ones on this list!ATTRIBUTES:Constitution - This attribute does not contribute enough as you increase in level. Maybe 4% increase/decrease per point or an additional minor benefit should be added (such as +1 DT at 15, +2 DT at 20, etc).Dexterity - This attribute can absolutely be useful, but it could be slightly more impressive both on the positive and negative side of things. Maybe 4% increase/decrease per point.CLASSES: Barbarian - Barbaric Yell and Barbaric Shout need to have almost no casting time. One Stands Alone should be 20% damage instead of +20 damage. Cipher - Not familiar enough. Maybe another poster?Fighter - Very solid class that does its job well. Maybe a slight tuning for Defender so it only grants +1 Engagement.Paladin - Faith and Conviction should work for NPC paladins, based off your dialog choices. Aura range should be equivalent to Chanters - Liberating Exhortation should work against Charmed / Dominated allies.Ranger - Slightly more health for our animal companions, but otherwise pretty solid.Wizard - Fan of Flames is a little too good. 2nd and 4th level spells are somewhat underwhelming compared to 1st and 3rd level spells respectively. Petrify needs to be tuned down.Chanter - Moderate independence from Intelligence actually feels like a good thing, since it creates a lot of build flexibility. Could use a few more unique talents (maybe one that lets you start with 1 phrase). The Dragon Thrashed is bugged. Several summons should be toned down.Druid - Spiritshift should be less powerful in the beginning, and more powerful late game. Maybe an item we could wear like an animal skin that we could enchant, and would grant slightly more bonuses in Spiritshift form depending on if it was Normal (weaker than now), Fine (same as now), Exceptional (slightly better than now), and Superb (reasonably better than now). Also a duration increase, because being Spiritshift is fun. Slight improvements to Stag defenses. Monk - Enchantable Fist Items. Maybe a talent that offered bonus DT when wearing light armor.Priest - Very solid class that does its job well. A few spells could use tweaking so they are more interesting.Rogue - Not familiar enough. Maybe another poster?RACES:Human - Racial needs to happen immediately at 50%.Moon Godlike - Needs to only trigger at 66% and 33%.Nature Godlike - Needs to grant Barbarian Frenzy once per encounter when they hit 50%.
Vasya Posted April 13, 2015 Posted April 13, 2015 Cipher - Not familiar enough. Maybe another poster? Is it even possible to balance him properly for both easy-hard and potd difficulties, when he suffers twice from raising enemy's defenses? Not only his spells hit less, like with all other casters, but he also have less of them, since he is required to hit enemy to cast new spells.
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