While playing with a tank monk, I sat her in the middle of a group of mobs to stack wounds and check out Turning Wheel. Several seconds into the fight, she got up to 8 wounds and then they started to vanish. Lost 3 wounds back to back (to back), gained another, then shortly lost two more before the fight was over. This is, of course, without using any abilities that cost wounds. I did nothing but let her auto attack and occasionally pause to look at combat log specifics.
Is this intended behavior?
I spent an hour searching forums and reddit, but couldn't find anything that documents a duration for a wound in the current system. Is it a holdover from the previous wound system that converted some damage into a dot? I didn't play the beta, but I assume that an unspent wound under that system would fade once the damage it had converted was fully applied, which completely makes sense under that system but is kind of terrible under the current implementation where wounds are nothing but a resource. Ciphers don't lose unspent focus during a fight. It's even worse for a monk, given that their resource availability is a function of their own endurance and health pools.
If it is a case of wounds having a duration because that's how they worked under the old system, any chance that could get looked at and, hopefully, removed?
Question
Casildar
While playing with a tank monk, I sat her in the middle of a group of mobs to stack wounds and check out Turning Wheel. Several seconds into the fight, she got up to 8 wounds and then they started to vanish. Lost 3 wounds back to back (to back), gained another, then shortly lost two more before the fight was over. This is, of course, without using any abilities that cost wounds. I did nothing but let her auto attack and occasionally pause to look at combat log specifics.
Is this intended behavior?
I spent an hour searching forums and reddit, but couldn't find anything that documents a duration for a wound in the current system. Is it a holdover from the previous wound system that converted some damage into a dot? I didn't play the beta, but I assume that an unspent wound under that system would fade once the damage it had converted was fully applied, which completely makes sense under that system but is kind of terrible under the current implementation where wounds are nothing but a resource. Ciphers don't lose unspent focus during a fight. It's even worse for a monk, given that their resource availability is a function of their own endurance and health pools.
If it is a case of wounds having a duration because that's how they worked under the old system, any chance that could get looked at and, hopefully, removed?
Or I could just be bugged.
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