about half of my party hasnt its talents listed completly (some have 3,4 or 5 talents listed on lvl 12) i asumme this is leftover from dubleclicking bug
1) at leasts some of those talens are calculated in though they arent listed on character sheet (example sword and shield talent tested with deequipiipng and equipping a shield and seing the right bonuses to deflection and reflex) but i cant confirm that that is the case with all talents*(point 3)
2) but conequence of them not being shown on character sheet is that the game offers you to take them agan(second time)- i have tested what outcome of double taking the same talent is with weapon and shield style is and it stacks (aditional +6 to deflection and reflex) but again dont know what general behaviour is (do they stack bein OP, or do they owerlap, having wasted a talent)
3) im pretty sure i took wildstrike burn with Hiravias, and later shock and greater shock, but only shock dmg is calculated (i asumme wildstrike 'element' talents are mutualy exclusivew maybe) but i cannot confirm as i dont have old enough save wherebefore i took shock and not all the talents are listed (aditional testing by other members of comunity afflicted by the bug would be welcome)
in conclusion when fixing this bug it would be necesary to check if a character has taken same talent twice or mutualy exclusive talents, remove what is extra and offer the player te option to take a replacement talent
PS: i also found than in my playtrough and one of my friends Eder has one talent to much compared to what he shoud have due to talent progression (when i took hem he was lewel 3) but again i have no means of testing how/when that happens until my second playtrough ** on my friends other playtrough eder was picked up at level 2 and has correct number of talents
i will upload my save file if neccesary
***full disclosure i have only a save after i respected Edar with IE mod and given him back an extra talent, and earlier in the game i used this method (pre patch) of manualy correcting defences resulting from stacking bug and testing was done after that, but bug was present before of both tinkerings, and to my understanding of both metods they shouldnt have affected the bug or testing in any way (i didnt modify Hirvais in any way with ether method, and he vas used for testing) and the bug is persisting with or without mod
PIllars of eternty (Hard) 1st playtrough: 155h, 38 m (main Ranger with bear(bow), Eder, Durance(off tank), Hirvais(off tank), Kana(ranged), Aloth/GM) PIllars of eternty (PtoD) 2nd playtrough: 88h 30 m (main Bleak Walker Paladin, Eder, Barbarian, Monk, Rogue (ranged) Cypher(wand) (not counting reloads and experimenting) status i love the game, hate the bugs, and wish for better AI and Pathfinding
Question
Khalid the bear
about half of my party hasnt its talents listed completly (some have 3,4 or 5 talents listed on lvl 12) i asumme this is leftover from dubleclicking bug
1) at leasts some of those talens are calculated in though they arent listed on character sheet (example sword and shield talent tested with deequipiipng and equipping a shield and seing the right bonuses to deflection and reflex) but i cant confirm that that is the case with all talents*(point 3)
2) but conequence of them not being shown on character sheet is that the game offers you to take them agan(second time)- i have tested what outcome of double taking the same talent is with weapon and shield style is and it stacks (aditional +6 to deflection and reflex) but again dont know what general behaviour is (do they stack bein OP, or do they owerlap, having wasted a talent)
3) im pretty sure i took wildstrike burn with Hiravias, and later shock and greater shock, but only shock dmg is calculated (i asumme wildstrike 'element' talents are mutualy exclusivew maybe)
but i cannot confirm as i dont have old enough save wherebefore i took shock and not all the talents are listed (aditional testing by other members of comunity afflicted by the bug would be welcome)
in conclusion when fixing this bug it would be necesary to check if a character has taken same talent twice or mutualy exclusive talents, remove what is extra and offer the player te option to take a replacement talent
PS: i also found than in my playtrough and one of my friends Eder has one talent to much compared to what he shoud have due to talent progression (when i took hem he was lewel 3) but again i have no means of testing how/when that happens until my second playtrough
** on my friends other playtrough eder was picked up at level 2 and has correct number of talents
i will upload my save file if neccesary
***full disclosure i have only a save after i respected Edar with IE mod and given him back an extra talent, and earlier in the game i used this method (pre patch) of manualy correcting defences resulting from stacking bug and testing was done after that, but bug was present before of both tinkerings, and to my understanding of both metods they shouldnt have affected the bug or testing in any way (i didnt modify Hirvais in any way with ether method, and he vas used for testing) and the bug is persisting with or without mod
DxDiag.txt
output_log_Superior Defence stacking.txt
output_log_weapon_and_shield_stacking.txt
PIllars of eternty (Hard) 1st playtrough: 155h, 38 m (main Ranger with bear(bow), Eder, Durance(off tank), Hirvais(off tank), Kana(ranged), Aloth/GM)
PIllars of eternty (PtoD) 2nd playtrough: 88h 30 m (main Bleak Walker Paladin, Eder, Barbarian, Monk, Rogue (ranged) Cypher(wand)
(not counting reloads and experimenting)
status i love the game, hate the bugs, and wish for better AI and Pathfinding
http://forums.obsidian.net/topic/78749-needed-qualyty-of-life-improvements-information-and-transparency/
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