kelticpete Posted April 9, 2015 Posted April 9, 2015 so I bought a cloak for fighters only that ups their constant recovery. called the cloak of tireless something,. but I don't see it added to the active effects on his character sheet. is it active but not showing up? or not working? is this a known bug? 1
0 O.DOGG Posted April 13, 2015 Posted April 13, 2015 I was wondering the same thing. There is no indication that the constant recovery modifier is applied - or how much it is for that matter. 1 Peace... piece... of mind
0 Guest Posted April 13, 2015 Posted April 13, 2015 Click on Constant Recovery. It should show 3 (base) + 1 (if you have Rapid Recovery) + 2 (if you have Cloak of the Tireless Defender). All values will include any bonuses from your Might modifier (i.e. 3.3 + 1.1 + 2.2, etc).
0 O.DOGG Posted April 13, 2015 Posted April 13, 2015 I guess the bonus is applied, I just didn't know where to look. Thanks. 1 Peace... piece... of mind
0 Guest Posted April 13, 2015 Posted April 13, 2015 yeah, anything that modifies an ability will be reflected on description of the ability itself
0 WideAndNerdy Posted May 14, 2015 Posted May 14, 2015 Sorry if this is necroposting but there is still a minor issue with the cloak that, if corrected, will prevent anyone from asking this question again. On the cloak of the tireless defender, the word "Recovery" in "Constant Recovery" is clickable. So rather than getting the description for the "Constant Recovery" fighter ability, you get the description of the "Recovery" action mechanic. If you fixed this along with making sure the clickable entry lists the stats and modifiers for Constant Recovery, that should clear it up.
0 Guest Posted May 14, 2015 Posted May 14, 2015 "Recovery" is a game mechanic. "Constant Recovery" is a Fighter-specific ability. That "Recovery" is clickable is consistent with every other mechanic tool-tip in the game. It doesn't make sense to change that for this one ability.
0 WideAndNerdy Posted May 15, 2015 Posted May 15, 2015 This is absolutely something they should sort out. Or else none of their keywords can contain parts of other keywords. I assume its script driven but this shouldn't be that hard for them to figure out though I can't blame them for not having it in the launch build. I've certainly worked around bugs like that in development when I didn't think I had time to do a more robust fix. If they don't have the time to actually change the script to handle this sort of thing, all they'd need to do is rename the "Constant Recovery" ability to not contain the word "Recovery". Maybe Constant Rejuvenation?
0 Guest Posted May 15, 2015 Posted May 15, 2015 It isn't "unsorted". "Constant Recovery" isn't a key word: it's the name of an ability. Not a bug. But I do love that you want to start renaming stuff because *you* can't make the distinction. Two thumbs up.
0 WideAndNerdy Posted May 15, 2015 Posted May 15, 2015 It isn't "unsorted". "Constant Recovery" isn't a key word: it's the name of an ability. Not a bug. But I do love that you want to start renaming stuff because *you* can't make the distinction. Two thumbs up. Did I spit in your drink or something? Whats the deal? Recovery is keyword embedded inappropriately in this context. The Cloak of the Tireless defender has nothing to do with the recovery action mechanic. Its misleading. 1
0 Guest Posted May 15, 2015 Posted May 15, 2015 No, it isn't. Someone considering taking the ability "Constant Recovery" may want to know what "Recovery" is and/or how it works. Hence the tool-tip. All the tool-tips work this way. You want the devs to change this because you don't like how it looks. Get over yourself.
0 monsieurZb Posted May 15, 2015 Posted May 15, 2015 (edited) The Recovery tooltip has nothing to do with the Constant Recovery ability, I agree. The mechanics are sufficiently complex without adding confusing information into the mix. This is in no way crucial but this should be corrected in time. Edited May 15, 2015 by monsieurZb
0 WideAndNerdy Posted May 15, 2015 Posted May 15, 2015 (edited) No, it isn't. Someone considering taking the ability "Constant Recovery" may want to know what "Recovery" is and/or how it works. Hence the tool-tip. All the tool-tips work this way. You want the devs to change this because you don't like how it looks. Get over yourself. But constant recovery and recovery are not related. Recovery refers to the time after an attack before you can start the next attack. It comes into play when looking at weapon and armor choices Which can affect the duration of recovery. Constant Recovery is a special ability that let's your fighter continually replenish endurance during a fight. If a player doesn't know these things when looking at the description of the cloak of the tireless defender, and he clicks on the word Recovery, he's going to think the cloak somehow helps shorten the time between attacks when what it actually does is help the fighter recover endurance points even faster than they already can. Edited May 15, 2015 by WideAndNerdy
0 Guest Posted May 15, 2015 Posted May 15, 2015 Ah. WideAndNerdy wins. Apologies offered and hopefully accepted.
0 WideAndNerdy Posted May 15, 2015 Posted May 15, 2015 Ah. WideAndNerdy wins. Apologies offered and hopefully accepted. Accepted with relief.
0 kurtd Posted June 3, 2015 Posted June 3, 2015 (edited) Maybe its a Dead post but, The cloak is bug, if i put on my Fighter Dual then on my other 2hand version the Fighter Dual still have the Cloak bonus . Actually you can equiped then put another cloak and you get the bonus on every Fighter you have until you leave the game even on Area loading xD Edit : Nvm after a few more try he disapear after some Load Edited June 3, 2015 by kurtd
Question
kelticpete
so I bought a cloak for fighters only that ups their constant recovery.
called the cloak of tireless something,.
but I don't see it added to the active effects on his character sheet.
is it active but not showing up?
or not working?
is this a known bug?
16 answers to this question
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