April 4, 201510 yr When push comes to shove, my druid isn't going to attack. Same for my priest, and presumably the same if I had a wizard. Are there any weapons that augment their spellcasting? My Deadfire mods: Out With The Good | Waukeen's Berth | Carrying Voice | Nemnok's Congregation Other Deadfire work: Deadfire skill check catalogue Avowed skill calculator
April 4, 201510 yr Not that I've found so far. Just give them a range weapon of any kind. You're gonna encounter mobs you don't really want to waste spell casts on anyway.
April 4, 201510 yr Nope. Give them a fast ranged or melee weapon, single-handed so that their accuracy doesn't suffer, and interrupt their auto attacks when you want to cast spells.
April 5, 201510 yr Author Running around with a random onehander will boost their spell accuracy as well? My Deadfire mods: Out With The Good | Waukeen's Berth | Carrying Voice | Nemnok's Congregation Other Deadfire work: Deadfire skill check catalogue Avowed skill calculator
April 5, 201510 yr Running around with a random onehander will boost their spell accuracy as well? Nah, spells are based on your base accuracy. Thing is, spells generally have accuracy bonuses, so casters have notoriously bad base accuracy, so single-wielding helps compensate for that by quite a bit.
April 5, 201510 yr Author So the accuracy penalty of a shield doesn't apply to spells either then? (I'm all for the lazy/economical mode caster firing squad, but in a difficult battle where I'm not going to tell them to attack, I want to know what should be in their hands) My Deadfire mods: Out With The Good | Waukeen's Berth | Carrying Voice | Nemnok's Congregation Other Deadfire work: Deadfire skill check catalogue Avowed skill calculator
April 5, 201510 yr So the accuracy penalty of a shield doesn't apply to spells either then? (I'm all for the lazy/economical mode caster firing squad, but in a difficult battle where I'm not going to tell them to attack, I want to know what should be in their hands) Shields do affect your base accuracy with all sources, so yeah, a shield will kill your spellcasting unless it's a buckler. You could go buckler + hatchet for spellcasting and then switch to just a spear when moving in to actually melee, or better yet, a ranged weapon, if you wish. Edited April 5, 201510 yr by Infares
April 5, 201510 yr Author Thanks, this has brought me some clarity. Still, another question about accuracy. If an effect states it increases accuracy, can I safely assume it will increase it for spells as well? The spell that made me wonder is Devotions for the Faithful (priest, 4) which states it increases accuracy, but the buff tooltip says +20 melee +20 ranged. My Deadfire mods: Out With The Good | Waukeen's Berth | Carrying Voice | Nemnok's Congregation Other Deadfire work: Deadfire skill check catalogue Avowed skill calculator
April 7, 201510 yr Author This is pretty bothersome actually. I have no "physical DPS" so all the big weapons I find are quite unexciting and there doesn't seem to be much equipment that helps my casters the tanks sure but not the casters. My Deadfire mods: Out With The Good | Waukeen's Berth | Carrying Voice | Nemnok's Congregation Other Deadfire work: Deadfire skill check catalogue Avowed skill calculator
April 7, 201510 yr This is pretty bothersome actually. I have no "physical DPS" so all the big weapons I find are quite unexciting and there doesn't seem to be much equipment that helps my casters the tanks sure but not the casters. Yes, it would be nice if there was a staff/orb/something that gave a mild passive boost to spells while equipped (like more accuracy, fasting casting speed, minor damage increase of a certain type). Something to focus your arcane energies with.
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