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All they adjusted were the base attributes to make them a little more specialized for their roles without going for Min-Maxing. Most companions don't really go beyond 16 or so in an attribute since they're suppose to be story companions, they don't care for absolute optimization, it wouldn't make sense from a role-playing perspective, if you want that then make your own party.

However, since base attributes are static numbers stored in your save after they've been generated, the update to them wasn't retroactive. There are plenty of Nefarious ways to change whatever you want about companions anyway.
 

Edited by Xiraiya
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