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Posted (edited)

have you done the interdiction talents yet?  those are quite good.

interdiction/painful interdiction  a really nice hobbler to start off a fight with.

and the same with radiance

radiance/brilliant radiance a nice finisher that heals your allies at the same time.

bonus spells are good if you have already done the above.

done all that (well, obviously for later levels...)  then for roleplaying you might try scion of flame or inspired flame.  both are handy, if not as good as the other bonuses mentioned.  inspired flame makes him a beast with an arquebus from the back row when he's not casting, and you can give him a sword and shield for when he needs some protection, and he'll be able to hit something with them to boot.





 

Edited by Ichthyic
Posted

I accidentally gave him Inspired Flame but I guess that isn't a terrible pick to be honest. It makes him useful when he's not slinging spells. Durance was often idle during fights for me, so having an extra Rifle in the back is huge.

  • Like 1
Posted

yup, use kana's chant that increases reload speed (currently bugged so it actually DOUBLES your ranged attack rate!) and all of a sudden, that arquebus is a very brutal weapon indeed.

 

Posted

I personally picked brilliant radiance on an earlier build (because it was super effective on swarms of weak enemies) but will go with interdiction on this one.

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