Jump to content
  • 0

Bug - Ignoring Recovery Speed (No attack cooldown)



While testing some DoT stuff found this:


Player is able to completely ignore recovery (reset attack timer / not hit end attack animation event / something)


1) Equip any weapon (tested with Rapier, Blunderbuss(very slow), Hunting Bow)

2) Attack Character

3) At time of damage or when projectile leaves weapon(ranged) pause game

4) Press I for inventory

5) Notice that pressing I "reset" characters animation (back to idle)

6) Press I again.

7) Character attacks immediately (no reload, no cooldown,...)


EDIT: Pause is not required, you can attack and double-press Inventory at time of attack. Easy reproduction.


Could post nice combat log screenshot showing me shooting Eder with Blunderbuss like 3 times in one second. If combatlog had timestamps. :)


Screenshot of Durance casting 3 Iconic Projections in a second. Kinda cool.




Feature Request: Add Timestamps to Combat Log (also make them toggle-able on/off in options or atleast with console)

Edited by DrSapca
Link to comment
Share on other sites

1 answer to this question

Recommended Posts

  • 0

It seems that continously switching between two ranged weapons, say you want to use a gun and a bow intermittently for whatever reason, skips the reload animation on the gun as well.


Not entirely related to the bug in the OP but similar thing as far as animations are concerned.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...