+% damage, like burning lash, turning wheel, etc. isn't getting properly evaluated vs. DR.
This slips by testing because in the specific case of +25%, it IS getting properly evaluated. The problem is that, for other +% damage boosts, they're also getting evaluated against 25% of the DR, rather than the relevant %. This makes +5-10% boosts negligible, including often reducing down to zero damage added, while overvaluing any +% boosts over 50%. In testing, +50% boosts are actually doing another 60-70% damage, depending on DR.
Steps to reproduce: take a monk, get lightning strikes, turning wheel, and torment's reach, and start punching. You've got an easy test for 10%, n*5%, and 50%.
Or hit something with a torch, for an easy +10% test. You'll often notice no burning damage done at all.
Question
Shizuka2
+% damage, like burning lash, turning wheel, etc. isn't getting properly evaluated vs. DR.
This slips by testing because in the specific case of +25%, it IS getting properly evaluated. The problem is that, for other +% damage boosts, they're also getting evaluated against 25% of the DR, rather than the relevant %. This makes +5-10% boosts negligible, including often reducing down to zero damage added, while overvaluing any +% boosts over 50%. In testing, +50% boosts are actually doing another 60-70% damage, depending on DR.
Steps to reproduce: take a monk, get lightning strikes, turning wheel, and torment's reach, and start punching. You've got an easy test for 10%, n*5%, and 50%.
Or hit something with a torch, for an easy +10% test. You'll often notice no burning damage done at all.
Edited by Shizuka2Link to comment
Share on other sites
2 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now