if you take the 1.2x chant area neck and put it on a 9 int chanter, you get a VERY TINY increase. should get like a 15% increase over the base size, but it's more like 5% maybe (i think less in terms of radius, but i was wondering if it worked by area??)

if you then put on a +1 int item to get up to 10 int, adding 6% aoe, u get a bigger increase than when u put on the 1.2x multiplier item in the first place.

another thing that's confusing is the 2 different radius circles. it seems to be the inner circle is the minimum chant radius which you get even if you have 3 int. and the outer lighter circle shows any increase in radius from buffs. this is kinda strange and contrasts with the concept of doing damage aoes where the inner circle hits friends and foes, and the out circle only hits foes. (but you see the double circle thing with heals too, not just chants. why? beats me. confusing. actually i have a guess as to why: for spells like fireball, the part of the aoe that only hits foes and not friends IS the radius buff from int, as a way to make int radius increase have no downside! but then this was coded to show up that way universally even with stuff where the difference between base and extra radius doesn't matter. that actually makes sense to me.)

i tried other ints like 3 and 18 with the neck. what i think is going on with 3 int is your radius is really small but there is a min cap, so then buffing your radius still leaves you under the min cap, so there's no effect. with 18 int putting on the 1.2x neck gives a nice radius boost, it's useful, but it doesn't look at all like 20%.

tl;dr the chanter 1.2x voice of the mountaintop neck totally doesn't work and doesn't add the right amount. try it on chanters with 9 and 10 int and look at how much the circle gets bigger and it doesn't make sense. and it never looks like 20% more radius.

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## Question

## curi

there are bugs with the radius for chanting aoe.

if you take the 1.2x chant area neck and put it on a 9 int chanter, you get a VERY TINY increase. should get like a 15% increase over the base size, but it's more like 5% maybe (i think less in terms of radius, but i was wondering if it worked by area??)

if you then put on a +1 int item to get up to 10 int, adding 6% aoe, u get a bigger increase than when u put on the 1.2x multiplier item in the first place.

another thing that's confusing is the 2 different radius circles. it seems to be the inner circle is the minimum chant radius which you get even if you have 3 int. and the outer lighter circle shows any increase in radius from buffs. this is kinda strange and contrasts with the concept of doing damage aoes where the inner circle hits friends and foes, and the out circle only hits foes. (but you see the double circle thing with heals too, not just chants. why? beats me. confusing. actually i have a guess as to why: for spells like fireball, the part of the aoe that only hits foes and not friends IS the radius buff from int, as a way to make int radius increase have no downside! but then this was coded to show up that way universally even with stuff where the difference between base and extra radius doesn't matter. that actually makes sense to me.)

i tried other ints like 3 and 18 with the neck. what i think is going on with 3 int is your radius is really small but there is a min cap, so then buffing your radius still leaves you under the min cap, so there's no effect. with 18 int putting on the 1.2x neck gives a nice radius boost, it's useful, but it doesn't look at all like 20%.

tl;dr the chanter 1.2x voice of the mountaintop neck totally doesn't work and doesn't add the right amount. try it on chanters with 9 and 10 int and look at how much the circle gets bigger and it doesn't make sense. and it never looks like 20% more radius.

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