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[508] Anti-aliasing doesn't apply to CC/Level-up screens


AndreaColombo

Question

Anti-aliasting doesn't seem to affect character models in the character creation, inventory, and level-up screens.

 

TO REPRODUCE:

Start a new game on a PC whose monitor's native resolution is 2560x1440, and play at that resolution.

At character creation, bring up the console and type "msaa 0" to disable anti-aliasing.

Observe the edges of your character's model and how they are jagged.

Bring up the console once again and type "msaa 16" to apply the heaviest form of anti-aliasing available.

Observe how the edges of your character's model remain unchanged.

 

The same steps can be reproduced when leveling up and while visualizing your inventory.

Edited by AndreaColombo

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

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When I opened this thread I thought 508 was the release version but apparently I was mistaken. Looks like I cannot edit my post any longer, however.

 

Regardless, this is still an issue as of version 1.3.

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

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Still an issue as of patch 1.5.

 

Character models in the level-up screen look as though they were being upscaled, but being real-time rendered 3D models, they should never upscale and always display at the selected resolution.

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

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